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Getting containers to respawn


PShepa

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Hey Stevie

 

This would be from the console? I never really use the console that much so I really do not know. You mention script so I am a little confused. The template already has the built in feature for setting the respawn flag but yeah I guess if somebody wanted to they could script a stubborn container to respawn.

 

 

Enable/disable is also used in scripts. For instance, the workbench is already in the Lucky 38, but is disabled, which makes it invisible and unusable until you purchase it.

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Enable/disable is also used in scripts. For instance, the workbench is already in the Lucky 38, but is disabled, which makes it invisible and unusable until you purchase it.

aaaah, so THAT's what he meant - my brain somehow was unable to parse his post... :-)

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my brain somehow was unable to parse his post... :-)

 

 

Hey! My Greek is so good even I don't understand it most of the time. :)

 

I see in another thread that you are asking about finding items in a container via script. So if I wanted to script a container to respawn could you tell me how it would have to be written?

Scripting just ain't my forte. If I have another similar working scriptavailable I can usually cobble something together copy catting the original. But if I have to start from scratch I am screwed. I just can't think in programming language.

Edited by deu58
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  • 7 months later...

Is "Respawns" really what determines this? I'm finding very, very few container base items in the Fallout: New Vegas G.E.C.K. that have that attribute/property checked.

 

I was hoping to find a definitive way to determine which containers in various houses are safe to store things in, but the fact that I can't find any garbage cans (for example) with "Respawns" checked is disconcerting.

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