Vhearhok Posted February 25, 2016 Share Posted February 25, 2016 I want to change the damage feral ghouls and feral dogs do, but I don't know which records to edit. Anybody knows? Trying to make the lower level ones as strong as the higher level ones, I don't want the level to make a difference when it comes to damage. Link to comment Share on other sites More sharing options...
humanindustry Posted February 25, 2016 Share Posted February 25, 2016 (edited) I want to change the damage feral ghouls and feral dogs do, but I don't know which records to edit. Anybody knows? Trying to make the lower level ones as strong as the higher level ones, I don't want the level to make a difference when it comes to damage. Based on what I've seen from comparing and editing/creating different NPCs in fo4edit, there's probably some other way to do it, but I know this one works at least.You can edit unarmed damage for NPCs under PRPS - Properties.The property you want to edit (or add if it's not there for some reason) is UnarmedDamage [AVIF:000002DF] under Property - Actor Value. Then Value defines that bonus damage. A good example is to compare DN062_FeralGhoul04pink which is set to lvl 14 in fo4edit, which has an Unarmed Damage value of 5.000000 to DN062_FeralGhoul07pink which is lvl 52 and has a UD value of 75.000000 Also, I think their level matters as well, but not as much as the unarmed damage does for those mobs. You might wanna look at their health and resistances in Properties too while you're at it, the lvl 14 ghoul has 10 health while the lvl 52 one have 385. Edited February 25, 2016 by humanindustry Link to comment Share on other sites More sharing options...
Vhearhok Posted February 25, 2016 Author Share Posted February 25, 2016 (edited) How do you know what their unarmed damage values are if the property is not there? o.O Edit: Nevermind, was looking at the wrong record. Do you know if there is any list somewhere that explains what the prefixes mean? Like 'Enc' in 'EncGunnerBossTemplate'? Edited February 25, 2016 by Vhearhok Link to comment Share on other sites More sharing options...
humanindustry Posted February 26, 2016 Share Posted February 26, 2016 (edited) Haven't bothered with the exact meaning of the prefixes since I've mainly used the npc's to create copies for my own mods so far, thus not editing any npc's from the fallout4 esm directly. Some seem to refer to locations or specific quests or factions. Enc might stand for encounter, but that's just a theory I got. But, took a quick look at the Leveled NPC entries (which defines which mobs spawns at which player level), and the npc's that the lists refer to have the prefix enc. Not sure if you've checked that list out, but it's a good way to see how the game throws enemies at you. Like, the list for normal mongrels is LCharViciousDog [LVLN:0007313E] in fo4edit, and links to mobs for level 1, 12, 20, 30 and so on. Sidenote: some of the naming conventions in this game makes me wanna strangle myself, and mongrels is one of the worst I've seen. Mongrels are sometimes referred to as vicious/wild/feral (etc) mongrels in some places, yet a lot of lists for them refer to them as vicious dogs instead. Then there's also the vicious raider dog, but at least they are consistent with naming those dogs "raider dogs" all the time Edited February 26, 2016 by humanindustry Link to comment Share on other sites More sharing options...
zilav Posted February 26, 2016 Share Posted February 26, 2016 "Enc" indeed stands for Encounter. Link to comment Share on other sites More sharing options...
Recommended Posts