Andiflag Posted February 25, 2016 Share Posted February 25, 2016 Hey you guys! I wanted to replace the vanilla Military Cap mesh with the one from the CROSS Uni Headset-Mod, which does not clip with the headset. So I used the archive extractor to see the files i need to replace, which i did, with renaming and so on... BUT! everytime i launch the game, i get a CTD after the loading screen.... hope someone can help BR Andi Link to comment Share on other sites More sharing options...
PoliteRaider Posted February 26, 2016 Share Posted February 26, 2016 If you've renamed all the files to match the vanilla files, the most likely scenario is the mesh's .nif file specifies a unique material .bgsm or .bgem file that it can't find because you've changed the names. If you open the .nif file in nifskope you'll be able to see which material it uses. Link to comment Share on other sites More sharing options...
Andiflag Posted February 26, 2016 Author Share Posted February 26, 2016 (edited) If you've renamed all the files to match the vanilla files, the most likely scenario is the mesh's .nif file specifies a unique material .bgsm or .bgem file that it can't find because you've changed the names. If you open the .nif file in nifskope you'll be able to see which material it uses. Found the .bgsm files in the 'Strings' section in NifSkope, but can't seem to get it working. The re-meshed Military cap from CROSS uses a few .bgsmS while the Vanilla Beret uses only one, so i have no clue which one to use, or what to edit. Still always get a CTD after the loading-screen Edited February 26, 2016 by Andiflag Link to comment Share on other sites More sharing options...
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