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Rebalance Spell making


Swordsguy2010

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Could someone please make a mod that makes it so even stupidly OP spells can be casted?. Like of course you'd need to be high level to cast said spells but it can still be cast even if you make the spell as strong as it can be. (setting the sliders all the way to the right)

 

I don't like the fact that even with Max destruction and a high level character, when i make a spell that has maximum damage (100 damage in 100 feet for 100 seconds) it takes stupid amounts of magicka to cast this spell like, something like 27800 mana or something like that when i have only 800 or so mana. whats the point of making a God spell if a cant cast it without using tgm?.

 

like, i get it being Purse rapingly expensive but if im at 100 destruction skill it's mana cost should be around 500-800 or something at most, More so if i add other effects i suppose. i mean what's the point of having the ability to make these OP spells if i can't cast them at all?

Edited by Swordsguy2010
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You can just do player.setav magicka 2500 in the console and youll have that much magicka

 

Or did you want the spell to be even stronger i dont know what you mean here.

 

I just tested it, and at 25 destruction skill the required mana cost is 509761 for a fireball spell. this is..understandable because im so low in skill it'd be impossible for a mage that low to cast this spell. but at 100 destruction skill MASTER level, Master being a person who can command godlike power. the mana cost for said maxed fireball spell is still 98031 mana cost. in standard play with no cheating what so ever HOW in the hell would a person get his mana up that high to cast a spell like that just once?. imo this is WAY to damn high. for a master level destruction mage, the Best of the Best, who's making a fireball spell with max power. it should be somewhere around 1000 or so mana min/maximum not nearly 10k mana.

 

I was just wondering if someone could tweak this so its not so over expensive in mana cost. Granted there's enchantments that increase your mana pool, but its still would be nowhere near 98+k unless you cheat or use an exploit. which i don't want to do.

Edited by Swordsguy2010
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To me, this is not a "rebalance" but an "unbalance"!

- about the lore: even if you're a master, you're still a human, so you can only cast the most powerful spell WITHIN human limits. God spells can only be casted by Azura or similar, so (IMHO) it makes perfect sense a God spell can only be casted with TGM (which enable the "God" mode). Humans have no such power under normal circumstances

 

- about the gameplay: a 100 damage X 100 duration X 100 feet spell is totally unbalanced, as it's a mass murder. Everything in 100 feet die in few seconds (if not instantly). It wouldn't be a fair fight.

Immagine an enemy which cast it at you: one hit and you're dead (and a 100 feet spell will always hit you...) at any difficult setting (so, it's very unbalanced).

- about the spellmaking's sliders: you can max out a slider (example: magnitude) then, maybe, you can still set a second slider to a middle-high value (example: area), but you won't be able to increase at all the third one (example: duration).

It's a trade-off: you can't have all them maxed and still be able to make/cast this spell.

- about the game mechanics: lowering the cost selectively for Master spells is impossible. You can lower the spell cost for (example) the whole Fire damage effect (for all skill/mastery levels), not just Master effects, so this would unbalance all Novice-Expert spells

My personal conclusions: a similar modification would balance nothing. Instead it would unbalance everything.

Edited by forli
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