mm137 Posted February 26, 2016 Share Posted February 26, 2016 Assuming all of the reported changes actually happen, I am at least going to have to mod back in the ability to save my game whenever the hell I want. I'm fine with the game being tough - most of us seem to be - but replaying several hours worth of progress is just not an option for me. Disabled fast travel is annoying, at least as long as my settlements can't defend themselves for some reason, and there's not much choice in "immersive fast travel" or whatever yet. I hate having to drop what I'm doing and run all the way across the map to watch my turrets take out like 5 ghouls. I'm also not sure about this "adrenaline" mechanic. The more people I kill, the more damage I do? Really? I mean, I like most of the proposed features, but some of this stuff needs to be optional. Link to comment Share on other sites More sharing options...
Ethreon Posted February 26, 2016 Share Posted February 26, 2016 We definitely have to fix that save feature.. I'm not playing Ironman Fallout. And the damage ratios as well - I'd rather die easily and have enemies die easily, not just make enemies sponges and also force me to eat, sleep etc. Link to comment Share on other sites More sharing options...
mm137 Posted February 26, 2016 Author Share Posted February 26, 2016 Well, it looks like damage is increased for both players and NPCs, which I like. This was key in FWE and Project Nevada. The adrenaline thing could work depending on how they balance it. I too hate the bullet sponges. Link to comment Share on other sites More sharing options...
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