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Bartering


billyro

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Ok, one thing that I am concerned about is if it won't be bartering. Oblivion's buying/selling system sucked, while Morrowind (and Fallout's) bartering was so much better.

 

My main reason to get rid of Oblivion's trading system is that you have to go back and forth between your inventory and the other person's inventory. It's really time consuming selling thousand dollar pieces of armour, buying thousands of dollars of worth of stuff, having no money so you have to go back and sell more stuff, then go back and find the items again and buy them.

 

Opinions?

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You mean being able to sell/buy just one item at time? If so, I agree. Oblivion UI was horrible in every way. And what we have seen of Skyrim, it seems even worse. They should make a totally different UI just for PC, but knowing Bethesda that won't happen.

 

Morrowind's UI was pretty much perfect. It was made for PC. It had smaller fonts for gods sake. And you could customize it. And add map markers. And so on.

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bartar and speehcraft should be the same skill imo. also how is skyrims UI worse the only UI we have seen it the skill menu... also morrowind's wasn't that great everything was on one tab. looking one item when you have 100+ isnt that great.
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Hopefully in Skyrim there is some sort of system based on item value and wether or not the Shopkeeper will buy said item. I mean, Skyrim claims to have better Ai in all round usage of the game, so shoudlnt that mean that Shopkeepers now have a specific type of item they will buy/sell and wont buy/sell items that dont correspond with their job. For example, Im visitng Vaargh the Blacksmith, and I am buying a sword, I cannot sell my freshly picked Nirnroot as he is a blacksmith and what use would he have for that?
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Hopefully in Skyrim there is some sort of system based on item value and wether or not the Shopkeeper will buy said item. I mean, Skyrim claims to have better Ai in all round usage of the game, so shoudlnt that mean that Shopkeepers now have a specific type of item they will buy/sell and wont buy/sell items that dont correspond with their job. For example, Im visitng Vaargh the Blacksmith, and I am buying a sword, I cannot sell my freshly picked Nirnroot as he is a blacksmith and what use would he have for that?

 

As long as they have a general store, that buys everything but at a slightly lower price. I'd hate to have just gotten back from an adventure and have to visit every shop in town just to get rid of my loot.

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Hopefully in Skyrim there is some sort of system based on item value and wether or not the Shopkeeper will buy said item. I mean, Skyrim claims to have better Ai in all round usage of the game, so shoudlnt that mean that Shopkeepers now have a specific type of item they will buy/sell and wont buy/sell items that dont correspond with their job. For example, Im visitng Vaargh the Blacksmith, and I am buying a sword, I cannot sell my freshly picked Nirnroot as he is a blacksmith and what use would he have for that?

 

As long as they have a general store, that buys everything but at a slightly lower price. I'd hate to have just gotten back from an adventure and have to visit every shop in town just to get rid of my loot.

I really prefered Morrowind's trading system better. You could just sell everything in one lump sum though I can see why they switched to Oblivion's; often I clicked on something I didn't mean to and had to scrap the whole list and start again with a whole new barter list. I think Bethesda went overboard though. Mayhaps they should have a table that lists everything that you are going to sell and buy, and then at the end you barter to make the sell price higher of the buy price lower.

Compromises are the best solutions! :D

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Hopefully in Skyrim there is some sort of system based on item value and wether or not the Shopkeeper will buy said item. I mean, Skyrim claims to have better Ai in all round usage of the game, so shoudlnt that mean that Shopkeepers now have a specific type of item they will buy/sell and wont buy/sell items that dont correspond with their job. For example, Im visitng Vaargh the Blacksmith, and I am buying a sword, I cannot sell my freshly picked Nirnroot as he is a blacksmith and what use would he have for that?

 

As long as they have a general store, that buys everything but at a slightly lower price. I'd hate to have just gotten back from an adventure and have to visit every shop in town just to get rid of my loot.

I really prefered Morrowind's trading system better. You could just sell everything in one lump sum though I can see why they switched to Oblivion's; often I clicked on something I didn't mean to and had to scrap the whole list and start again with a whole new barter list. I think Bethesda went overboard though. Mayhaps they should have a table that lists everything that you are going to sell and buy, and then at the end you barter to make the sell price higher of the buy price lower.

Compromises are the best solutions! :D

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