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Start a quest with player's courent level


MathLeBeau

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Hi, I am trying to create the intro part of my Stomecrest City mod quest.

 

The quest must start at level 28, after reading a message from Lord Bormir.

 

I already figure it out with the courier system. But I didn't find a vanilla referance on how can I make the quest start at level 28...

 

I already saw the Dagon vanilla quest and my courier system is based on it. But didn't find in that particular quest what it make it start at level 10...

 

It someone can help me, it will be appreciate!

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Fire your quest with SM Event Node using Increase Level event.

 

Basics of it (will require you to do some learning and mild scripting to make it all come together):

Create a Quest add a Reference Alias that holds Lord Bormir, put a force greet package on the reference alias so he Talks to the player and gives the player your note.

You can use a Package fragment script on Package end so he says what he has to say and then the script put's the note in the player inventory, triggering off a Read Note objective.

 

On the quest data tab :

Set Event -> Increase Level

Uncheck -> Game Start Enabled

 

 

In the Object Window -> Character -> SM Event Node -> Increase Level -> Right click ->Edit.

Create a new Quest branch, add yhour quest and use Level Conditions on the branch/ quest so the quest is only fired when the condition is met.

 

CK Wiki probably would be a good place to look at the basics of using SM Event Node events.

Edited by sLoPpYdOtBiGhOlE
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Thanks. So far, the quest works without the request level to start, but as the Stonecrest's enemys will be very strong, this is the reson why i will use à required level to start it.
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