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Problems modding Fallout 4


Obellisk9

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I'm an avid modder when it comes to Bethesda games and ever since Skyrim, it had become insanely easier to modify the games. Now, I would believe (and heave seen) that modding Fallout 4 is even easier. Though it's still early and the GECK hasn't been released yet, there are many mods out there. I have several already loaded into my game but, you guessed it, they aren't working. I think it might be load order but it might stretch further than that. They're all relatively insignificant mods that shouldn't cause any conflict ions (checked in FO4edit) and shouldn't need any compatibility patched. I would like to resolve it so I myself could learn and assist others on the forum. Attached are shots of NMM with all the plugins I have (I don't know another way of seeing load order)

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Go to the armorsmith extended page. Gambit has a great load order post there. Off the top of my head, it looks like you left them where they were installed, and haven't grouped them.

Big standout is Homemaker buried near the bottom. Definitely want to move that up.

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Could you be more specific about the exact way that the mods are not working? Are you experiencing crashes, load-time issues, glitches, seeing no effect from the mods, etc. The more detail the better.

 

Also have you tried running Loot to verify your load order?

 

It's an automated utility and it will never be able to match understanding your mods and carefully arranging them yourself, but it's a brilliant starting point. I'm running several hundred mods right now (I'm a bit silly to do this and you should be careful about following my example, but I find it fun) and I haven't needed to change the load order that LOOT provided at all.

 

I'm not familiar with all of the mods that you're running there, so I'm not certain about specific problems with all of them. However there is one thing which I can see that might cause a problem. If I remember correctly some of the mods you're running there install a version of Setlement Keywords as part of their compatibility patch. Sometimes these mods contain out of date versions of Settlement Keywords and you can accidentally overwrite the SK files with older versions causing a lot of problems.

 

Finally, you should have a look at This guide if you haven't already. Although it's targeted towards the settlement mods specifically, its general advice covers a lot of useful information about how Fallout 4 Modding works that's a great grounding for any project.

Edited by PoliteRaider
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I had these mods in order when I first installed them (I've organized Fallout 3 mods before) and they just weren't in game. Simple as that. Also LOOT doesn't have a master list for Fallout 4 yet so it isn't useful (used a workaround from a steam page and it didn't help). I'll give the guide a try and try reorganizing again. It's been a while though so what should the order be based on? Size or precedence? Like, what it mods? And would looking in FO4 edit and checking the priorities help?

Edited by Obellisk9
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I had these mods in order when I first installed them (I've organized Fallout 3 mods before) and they just weren't in game. Simple as that. Also LOOT doesn't have a master list for Fallout 4 yet so it isn't useful (used a workaround from a steam page and it didn't help). I'll give the guide a try and try reorganizing again. It's been a while though so what should the order be based on? Size or precedence? Like, what it mods? And would looking in FO4 edit and checking the priorities help?

 

I believe you have some inaccurate information as I presently have a masterlist for Fallout 4 for LOOT and as mentioned above it's proven to be completely effective for determining the load order of over 100 mods for my NMM. While I can't guarantee that it will be equally effective for you, it's certainly something that actually exists.

 

The order of plugins determines which plugins overwrite which other plugins. As with other Bethesda titles, ESMs always go first. After that lower files overwrite earlier files on your plugin list.

 

Also you mentioned your mods are not activating at all... have you edited your .ini files to allow mods to work? Until Fallout 4 supports mods it will not load them as standard without you adding mod support to the .ini yourself.

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  • 1 month later...

I've been fiddling with the mods and programs for a while now (realized it's been a while since I used LOOT which now had FO4 support) and still no luck. No noticeable conflictions, no glaring errors and followed every instruction on how to prepare FO4 for modding and how to install various mods

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  • 1 month later...

I finally found what was causing the issue. In my plugins.txt file, some of the esp files weren't listed and marked to be read. I edited the file by adding an asterisk followed by the name of the file, line by line, according to what was in my Data folder. I loaded the file into LOOT, sorted it, ran my game and it worked fine. Thanks for the assistance!

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