Natterforme Posted May 31, 2011 Author Share Posted May 31, 2011 One problem I see with the mesh is that it has a scene root.00 beneath the main scene root. You only want one of these. Try opening the mask in Blender, deleting the bones, select the mask then import the skeleton.nif. Make sure when you import that you have 'import bones and parent to selection' clicked. Now export the mask and skeleton together and use Nifskope to remove bogus nodes. That should straighten it out. Texture and normalmap look good, but unless you want it to look REALLY shiny in game you need to open the normal in photoshop and set your eraser to about 90% and erase the entire thing, leaving only 10% behind. This will make the texture less reflective. Razorpony Thx for taking a look at it for me and responding so quickly. I know you must have been busy if you live in the States(cause of Memorial Day) and I thank you very much for your help. Quick question though. Should I just get in the habit of using a maximum compatibility skeleton to create my content from now on so that the CS and Blender play nice with each other? Also, Ive been having trouble trying to create clothing so if and when I finish this series of masks I might ask for help again^^. Link to comment Share on other sites More sharing options...
Natterforme Posted May 31, 2011 Author Share Posted May 31, 2011 It works!!! That did the trick concerning the parenting of the bones and the scene root problem. But I will be making it lighter in the normal map because the the shadows are heavier than I envisioned them to be. It should also hide some of the angular points too after I go in and smooth those out a bit^^. It is indeed a good day! Link to comment Share on other sites More sharing options...
razorpony Posted May 31, 2011 Share Posted May 31, 2011 Good to hear. I use max compatibility skeletons as my default skeleton.nif, but I've never really utilized them for modding. They mainly come in handy if you want to rig a skirt, wings, or animated breasts, etc. For basic meshes the regular skeleton will do fine. RP Link to comment Share on other sites More sharing options...
Natterforme Posted May 31, 2011 Author Share Posted May 31, 2011 I do have one more question and that should tie this thread up: if Im in the CS and I make a plugin, I cant seem to save over it. It just says that that plugin is already in use and it will not let me save anything. Any ideas as to what I did wrong this time? XD Link to comment Share on other sites More sharing options...
razorpony Posted May 31, 2011 Share Posted May 31, 2011 Not entirely sure about that one, I do more work in Blender and Nifskope than in the CS. I don't think I've seen that error before. Maybe someone else will pop in and help you, or if that doesn't happen start a new thread about this issue. Good luck. RP Link to comment Share on other sites More sharing options...
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