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Natterforme

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Everything posted by Natterforme

  1. In response to post #50637042. #50637457, #50641767, #50642032, #50642107, #50661332, #50663927, #50670942, #50684132, #50687542, #50687672, #50688552, #50689297, #50694787, #50697272, #50702562, #50722097, #50736117, #50742857 are all replies on the same post. I didnt know about the reclaim! I just got my copy of Shadow of Chernobyl again in digital format!!! :3
  2. I tried to buy Oblivion on GOG just now to rip myself off of my steam version. Unfortunately my order did not go through for some reason even though my card is fine and my funds are fine. If anyone else has this issue be sure to send GOG a contact support form like I did so that the issue can be addressed. :( -Natterforme
  3. In response to post #49977347. #49977612, #49977627, #49977747, #49977772, #49978322 are all replies on the same post. I very much look forward to testing and using the fruits of your labors tannin. These games will have even more longevity due to your efforts. :) -Natterforme
  4. So I am porting my Tribunal Robes and Masks mod and I am having an issue. I have a unique mask for humanoid races, khajiit, and argonians. The mask shows up fine on the humaniod races (all using slot 44 with the correct skininstance rigged properly in the nif to 44) but on the two beast races it shows the human version instead of the beast one. Obviously this causes clipping and I cant seem to fix it. Any help would be greatly appreciated. -Natterforme
  5. I look forward to modding Skyrim SE utilizing the fruits of your teams efforts on the new NMM. -Natterforme
  6. Solved! I had to untick Stitch strips when exporting the nif from blender! The lighting is now correct as seen here.
  7. Thank you for this tip but using vanilla textures and valhalla textures (obviously fine) still produce the problem. -Natterforme
  8. My LightingProperty did not have the Double Sided options ticked so that could not be the issue. -Natterforme
  9. This is useful but I still need help on this specific issue. -Natterforme
  10. So I am working on a personal body mod and I am having some lighting issues ingame. I used Zoes Sprinter body as a base, brought the model into blender and zbrush and moved the vertices around until I got a shape I am happy with. Because its based off of the sprinter body, it is UNP based, as I intend to use it with Pride of Valhalla retexture, and a personally modified normal map. Here is a screen of the lighting issues. The front of the body is way too dark and the back, while lighter, has stripping issues. I want to stress that this is NOT the black body issue, which comes from graphics card related driver issues. My card is fine and my drivers are up to date. I am using the retextured maps in this screen but the issue is the same regardless of what textures Im using. My mod testing bench load order is bare bones and I am not using any retexture mods or overhauls or whatever. Im sure its a nif file related issue but I am not sure what is causing it since I dont understand all the intricacies of Nifskope modding. Please ignore the hands, feet, and neck seam as I did not install modded replacers for those for the sake of testing. Any assistance would be greatly appreciated. -Natterforme
  11. I have a perfect plan. Play Overwatch until Skyrim SE comes out. Install Skyrim SE. Get lost. >.> In anycase, I am disappointed with this whole situation. This is why I didnt upload my mods to steam either. Mod curation by Bethesda is poor to be very generous. Making mods is hard enough without having to deal with an incompetent mod support system. When you throw on having to optimize to a lower standard on hardware on a console I dont own (PS4 or XBox 1) there is literally no benefit to me for doing so and a whole lot of headache. On a different topic Robin, as Skyrim SE gets closer to release, and we come to understand more about it, I would be interested in hearing your thoughts on the matter. It is my opinion that, everything holding true, that Skyrim SE will be what Skyrim probably should have been from the start 5 years ago. I am very interested in seeing what the community creates with a more stable platform of the update/modified Fallout 4 version of the Creation Engine. Cheers and you get shiny gold stars on your term paper Dark0ne.^^ -Natterforme
  12. This is great news Robin! It makes me happy to hear that so many files will be saved by doing this. Perhaps for the time it takes to move those files over to the nexus properly the Nexus logo should be switched to a life preserver? Good times good times!!^^ -Natterforme
  13. You are one of the first web page owners I have ever seen be so public about your ad revenue and actively respond to customer and user complaints in a timely and reasonable fashion. Thank you Robin. -Natterforme
  14. Anyone else notice that the number of images being uploaded has dropped significantly from the regular pace with the update? Everyone is too busy trying to overcome this hurtle to have fun and play the game and take SSs! XD -Natterforme
  15. Congratulations Beth, you guys officially flipped the table. I wonder who thought it was a good idea to kick this anthill haha. In any case, its not that difficult to get your game back up and running, just dont use a manager for a little bit and run the game through F4SE. On a side note, only PC users will remember any of this. Console players will be blissfully unaware that PC players will be the guinea pigs for their benefit. Calm down guys this wont last forever. -Natterforme
  16. Still waiting for the ability to import another users download load order and settings. Im guessing that will probably be rolled out when the site gets the face lift though. -Natterforme
  17. I personally will not be making new mods for FO4 until the CK is out. Just cant deal with headaches right now :(. That being said, next week is going to be a big week. :) -Natterforme
  18. I wont be getting the dlcs until the legendary edition gets released. I would say game of the year but that isnt the case this time around, much to Bethesdas disappointment Im sure. -Natterforme
  19. I say go full tilt on new the redesign staff. I like the current site but its time for a change to mix it up^^. Dont be afraid of change guys! Embrace it^^. -Natterforme
  20. With MO mods are all listed but profiles simply check or uncheck ones that you want the profile to use. If you unistall a mod under one profile, it uninstalls it from all profiles. For the new version of NMM, are profiles going to have separate mod lists for each one? It gets really cluttered otherwise especially when you have multiple bashed patches and skyproc patches for different playthroughs. For the record I havent used NMM since probably before ver.50. -Natterforme
  21. In response to post #28556534. #28557359, #28561169 are all replies on the same post. @Elgar82- Fair point my mistake. -Natterforme
  22. Unfortunately Skyrim is not Minecraft. You dont own your copy and since it is basically a permanent rental you cant do anything you want with it (especially concerning money). It will probably be very similar with Fallout 4. If Bethesda wants Fallout 5 or TES 6 to be competitive (in 3-5 years) it is going to have to reconsider its business model and its association with Valve. -Natterforme
  23. Bright days are ahead! Welcome to the Nexus Paul!^^ -Natterforme
  24. Hey there! I am looking for someone to help me morph a custom armor to male and female _0 and _1 weights. This is for my Dragon Forged Ancient Nord Armor, to be released soon. The base armor is vanilla male _0 weight. I need someone who is willing to make a vanilla _1 weight and transitions for the male and morph that to _0 and _1 weights for dimonized UNP female custom body. The armor has two versions. One with pauldrons and one without. I need weights for both versions for both genders. Only people who have previous experience with morph and weight sliders will be considered. Thank you for your time! -Natterforme
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