Nyghtshade Posted May 24, 2011 Share Posted May 24, 2011 I keep ending up with missing meshs. I don't think its a load order problem but more of an install order issue. Which omods should i activate first and then last to prevent lost mesh's? AMB 1.0Better Cities 4.9.7Better Cities Permanent Resources 4.9.0Better Cities Resources 4.9.6DarNified UI 1.3.2Deadly Reflex 6.1.0HGEC Body 1.21HUD Status Bars 4.2.1Let There Be Darkness 1.2Marts Monster Mod 2.7b 3.0Oblivion_XP_v415_-_OMOD-15619Oscuros Oblivion Overhaul COMPLETE 1.33Qarl_TP3_Full_v1.3_OMODQTP3 UOP32_Patch_2dot3-11261SynxSynx Retexured Link to comment Share on other sites More sharing options...
HeyYou Posted May 24, 2011 Share Posted May 24, 2011 Use something like FormID Finder, or RefScope to figger out which mod your missing meshes are from. Both are available here on nexus. (and both require OBSE....) Link to comment Share on other sites More sharing options...
Maskar Posted May 24, 2011 Share Posted May 24, 2011 It's more likely you don't have all the files installed, which results in missing meshes. Activating omods in whatever order shouldn't make any difference. At most they would just overwrite existing meshes, not delete them. Link to comment Share on other sites More sharing options...
Nyghtshade Posted May 24, 2011 Author Share Posted May 24, 2011 After i activated FormID the missing mesh's disappeared. Now the only problem i have is whenever i kill something its corpse immediatly turns green, i used FormID and it didn't tell me anything useful just that it was located in Oblivion.esm. Link to comment Share on other sites More sharing options...
HeyYou Posted May 25, 2011 Share Posted May 25, 2011 Are you using MMM? If so, I think you need to rename the .bsa file..... Link to comment Share on other sites More sharing options...
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