Jump to content

What is the problem?


MewfiiXnathan

Recommended Posts

I'm ok up until after the cryo freezing, thats just after Kellogg gets Shaun and you get frozen again...

When I wake up to pod does not open or I'm slightly outside the pod, stuck, or if I load the mods after getting out, the other pods disappear...so what gives?

----------

GameMode=Fallout4

Fallout4.esm=1
Custom legendary modifications.esp=1
Glowing Animals Emit Light.esp=1
Insignificant Object Remover.esp=1
10SPECIAL.esp=1
4 x XP.esp=1
Legendaries.esp=1
Legendary Apocalypse.esp=1
Tri Barrel Optimization.esp=1
Tri Barrel Requirement.esp=1
gamender.esp=1
Autocorrect.esp=1
BodySwap.esp=1
Fat Man Removal.esp=1
Stoner'sCustomMovementSpeed.esp=1
VisibleWeapons.esp=1
CBBE.esp=1
AnyModAnyWeapon.esp=1
EnemyWeaponRandomizer_AMAW.esp=1
Minigun Receivers.esp=1
Shotgun Shell Receiver.esp=1
EWR Melee AMAW.esp=1
Better Explosives - Normal.esp=1
Better Explosives - Perks redone.esp=1
Better Explosives - Grenade Frequency 15.esp=1
DD_melee_Buster.esp=1
LegendaryRarity100.esp=1
LegendaryAllDifficulties50x.esp=1
V111Clear.esp=1
Respawnable Legendary Bosses.esp=1
Hard Legendary Giant Creatures.esp=1
AntiGravityNukes.esp=1
Unique 10mm.esp=1
DarkShadows v2.esp=1
LegendaryModification.esp=1
LegendaryModification Enhanced.esp=1

Link to comment
Share on other sites

This sounds a lot like the bug they fixed in 1.3. On any character created after the first one has gone through the opening sequence, the second+ character will be stuck after the cryo chamber opens. I experienced this myself.

 

If you're already patched up to the latest version, its likely be a mod related issue. If you're not patched, I believe there was a workaround but I can't remember what it was... Somewhere to begin searching however.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...