Radioactivelad Posted February 29, 2016 Share Posted February 29, 2016 (edited) I'm mostly just wondering if anyone else is getting this or was getting this, because google has been aggravatingly barren on the matter. In a Nutshell:With Weapon Debris enabled, the game will pause for just barely a second after a bullet impacts a surface. Understandably, this primarily happens when chunks of debris spawn, but it also occasionally happens when an enemy is dismembered. Mostly happens with ghouls, oddly, But that might be observer bias since they fall apart easier. It might also be the bullet just keeps going and actually impacts a surface when a character is dismembered? How often it happens is a bit hit-or-miss. My current theory is that it happens once in a given cell, possibly once for each debris type; though usually not. Game settings (including the debris setting) do not affect it at all. This has been happening since the effects were first released. I'd also like to mention that I don't lose any FPS to the presence of even large amounts of Debris, at all. I can fire a rocket into a pool of debris without even a hiccup, sans that blasted hitch when I first start filling said pool, which according to an fps counter is the FR dropping by 5 or so frames. I have an EVGA GTX 980 SC. I was thrilled to discover that my Harddrive was 35% fragmented, with Fallout 4 files making up a sizeable chunk of that. But, after 24 hours of hot defraggin' action bringing it down to only 3%....No improvement. Any thoughts? Edited February 29, 2016 by Radioactivelad Link to comment Share on other sites More sharing options...
ma1025 Posted February 29, 2016 Share Posted February 29, 2016 I've been using the debris effects since they were released and I can't say I've noticed any issue like that. I'm using an EVGA GTX 770 SC. Link to comment Share on other sites More sharing options...
Radioactivelad Posted February 29, 2016 Author Share Posted February 29, 2016 Well that's annoying.Do you mind sharing the rest of your specs? Link to comment Share on other sites More sharing options...
ma1025 Posted February 29, 2016 Share Posted February 29, 2016 (edited) Intel i7-4770K Haswell CPUG.Skill Ripjaws X Series 16GB RAMAsus Z87-A LGA 1150 Intel Z87 motherboardEVGA GeForce GTX 770 2GB SuperClocked GPU Edited February 29, 2016 by ma1025 Link to comment Share on other sites More sharing options...
Radioactivelad Posted February 29, 2016 Author Share Posted February 29, 2016 i5-4690 and 8gb of G.Skill Sniper Series here. Ugh. I guess it might be the Ram after hearing about Fallout 4's surprising dependency on it, in which case maybe it'll get improved in a patch.It'd probably be a little much to ask of you to see how it is with one of your sticks temporarily removed. Link to comment Share on other sites More sharing options...
ma1025 Posted March 3, 2016 Share Posted March 3, 2016 (edited) https://www.youtube.com/watch?v=FgE92aOBuWk You'll probably wanna watch that on the highest quality you can. Honestly, I didn't notice a difference except for the deathclaw AI process stopping when I got the minigun really going with more of the scene in view.That might be because of some .ini entries accounting for double the RAM, but I don't know for sure. This was also recorded with my ENB and ReShade enabled and I still didn't notice any kind of stuttering with weapon fire or debris. If annotations are disabled for you, the first segment is with 16GBs RAM and the seconds is 8GB. Edited March 3, 2016 by ma1025 Link to comment Share on other sites More sharing options...
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