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Fremen Stillsuit (David Lynch version)


ruthven78

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I know nothing of reskinning or modding and probably wouldnt even have the skill artistically.

"With a Fremen suit in good working order, you won't lose more than a thimbleful of moisture a day..."

Would love even just a reskin. Headpiece could be a mask of some design to cover the face. Not sure if it would be possible to make the eye-wear slot be the nasal tube.

Ideas for suit features:
source of filtered water. (Would work nicely with the planned survival mode changes.) a fair rate would have to be determined, and could be drank automatically. Or maybe easier, greatly reduce the need to drink water

Some level of rad protection
Some level of damage protection

Built in shadow bonus

light weight

all pieces must be worn for the water benefit


Ideas for armor mods:
muffled pieces (legs)

increase cache pocket size or number which provides water faster (torso)
padding for increased damage reduction but at increased weight (like normal)

Optional:

Pieces that are damaged effect the water benefit depending on level of damage, or if a piece is highly damaged, disables water benefit.
low level heat damage protection "...a high-efficiency filter and heat-exchange system."
Stat bonus of +1 or 2 endurance

reference links:
http://dune.wikia.com/wiki/Stillsuit

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  • 5 years later...

Don't just bump, fister. That said, I do like the concept of the stillsuit. I would say it would need to have at least 1 unit of dirty water to function, provide -10 rads when worn, the Aqualad perk's immunity to rad damage when immersed in dirty water, and protection against being lit on fire when containing water. It should sensibly need to contact water (get rained on, immersion) ala Codsworth's water filters. One mod might be rendering the water within ice-cold by enhancing the heat protection, as well. I do recommend the enhanced protection suit looking to have a lamellar look to it.

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