MoutainSplitter Posted March 1, 2016 Share Posted March 1, 2016 I started toying around with the FNV GECK the other day, and I got a few questions. First off, I started by editing a mod (armor mod) that someone made for me via request awhile back, I wanted to know, how can I take the armor's data and put it to a new .esp without having to open up the mod's esp, as to not make the new mod require the old one? I also tried making my own unique gun (a hunting revolver) and I wanted to know where I assign the weapon's textures. I wanted to try editing the texture, and assigning it to the new gun specifically, without the base game's hunting revolver using it. Thanks for any help anyone can provide. The GECK is kinda fun to use, and making little simple mods is fun too. Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 1, 2016 Author Share Posted March 1, 2016 Also what does the DummyNVCleaver object effect do? I think it's supposed to add bonus limb damage, but how much? Or does adding this enchantment simply add it to the weapon's description? Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 1, 2016 Author Share Posted March 1, 2016 One more question, I edited and made a unique separate version of a hat and some authority sunglasses. Problem is, when I put them on my character, they are floating off to the side, at a 90 angle. Ill post screenshots if needed. How do I fix this? Link to comment Share on other sites More sharing options...
beardofsocrates Posted March 1, 2016 Share Posted March 1, 2016 (edited) You should be able to solve the sunglasses problem with FNVedit. It's user friendly. Follow this thread: http://forums.nexusmods.com/index.php?/topic/250193-converting-fo3-hats-to-nv/&do=findComment&comment=2230871 (don't perform the update facegen availability!) If you just want to add the armor again in the game, and create a whole new esp: -Find the nif file for the mod in your folder. -Make sure the texture paths are right if you're making any changes. -Load up the Geck, and check which esms the previous esp depended on (I'm assuming none of the DLC?) -Scroll down to the armor tab under items. -Right and rename a game armor that resembles your's the most. If it's power armor related use BOS or Enclave sets. If it's a simple garment or lightweight attire, use just about any pre-war or cowboy related armors. -What you name it here is just the ID to create a new armor. It won't display in game world. -Open the new armor you just made, and edit what features you need. You can change just about anything you want here from DT to trade value. -Switch out the Model with that of your armor nif in the male and female slots. (or only one, depending on what it is) -Place it where you want, or where it was previously. -Save and name your new esp. Done! :smile: Edited March 2, 2016 by beardofsocrates Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 1, 2016 Author Share Posted March 1, 2016 Thanks, i'll try this out later. Hopefully it works Link to comment Share on other sites More sharing options...
MoutainSplitter Posted March 1, 2016 Author Share Posted March 1, 2016 Thanks! The thread about fixing the headwear worked, now my custom hat isnt floating to the side anymore. Next I'll try the armor addition. Link to comment Share on other sites More sharing options...
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