Tachi20 Posted May 27, 2011 Share Posted May 27, 2011 I accidentally posted this Mod Troubleshooting first, but just ignore that and reply here if need be. Sorry there, meant for it to be here. :wallbash: Not too long ago, I requested something that would require a crap load of scripting. I wanted a mod like Spears of Cyrodiil, or Poleweapons, to allow more custom animations. Now I know a simple way around it. Firstly, I'd like to point out that I'm using Deadly Reflex 6, and many replaced animations for one-hand, two-hand, and hand-to-hand from various animation mods. I have it where my one-hand attacks involve some motions that would work for duel-wielding, including a replacement for the shield bash (now looks like a swipe). The two-hand moves look good for a katana as well. Best part is they generally look good and not too flashy. Anyway, just the littlest bit of knowledge with NIFscope or something can take you far here. I believe Seph's h2h animation mod had a little tutorial to help you out. Now, the Spears of Cyrodiil mod uses the staff animations to look like a two-handed spear. Also, if done right, you should still be able to do your power attacks from the Two-handed style. Notice that the staff only has an attackright animation? This is where it gets fun. All you have to do is make your custom attack animations for the two hand spear (just the basic combos) into staff animations. All right-named animations will show up in both magic staff attacks and the spear, but the left-named attacks will ONLY work with the two-handed spear stance and weapon. Thus, by speeding up the initial attack (not too much) and the timing for the combo, you can have just the one staffattackright animation and the combos for it all be staffattackleft, staffattackleft_chop, staffattackleft_chop2,etc. Again, you'll need the smallest bit of knowledge with animations and the like to do this. Look at me, I've literally just started out using mods for Oblivion, and can barely do anything with the CS or scripting. If I can do it, anyone can. I hope someone with more skills and whatnot could perhaps look into this. There is definitely potential to perhaps make custom styles/stances for other things besides spears. Still, being able to do this in first person view, and not badly effecting the regular magic staffs seems pretty useful so far. Link to comment Share on other sites More sharing options...
SiniVII Posted May 27, 2011 Share Posted May 27, 2011 Wait what? ... Gotta read that again, cause just now things got interesting. Link to comment Share on other sites More sharing options...
Tachi20 Posted May 28, 2011 Author Share Posted May 28, 2011 Little Update: Nothing new, there is no fatigue loss from any strikes (including power strikes). Thus, it makes the spear stance kind of a cheat. Luckily some of the moves I use are still pretty slow. Nonetheless, it kinda ruins the immersion. Also, Spears of Cyrodiil has an error if I save the game either still in the stance, or with it saved to a weapon at all. It's easy to avoid, but kinda annoying. I'm going to look at Poleweapons again when I get a chance. It may automatically use the stance based on the weapons name, I hope? :blink: If that's the case, it would be much better for the stance to work automatically, for immersion's sake. Depends on just how that script works, and if I'm at all capable of understanding it. Anyway, if anyone needs help with this, I'll gladly answer as best and detailed as I can. At least you could try it out and see what I'm selling. I recommend some of Ser Knight's Two Handed animations, which looked awkward for normal weapons, but make more sense for the two handed spears/poles. Link to comment Share on other sites More sharing options...
Tachi20 Posted May 30, 2011 Author Share Posted May 30, 2011 New Update!(sorry for double-post) Just merged Akivari Samurai Shop and Poleweapons. Applied the script from Poleweapons to the Yari and other weapon. It works!Now they go right into the stance, no button press or anything! I don't need Spears of Cyrodiil! :thumbsup: More developments soon. Link to comment Share on other sites More sharing options...
Aria C Posted May 30, 2011 Share Posted May 30, 2011 New Update!(sorry for double-post) Just merged Akivari Samurai Shop and Poleweapons. Applied the script from Poleweapons to the Yari and other weapon. It works!Now they go right into the stance, no button press or anything! I don't need Spears of Cyrodiil! :thumbsup: More developments soon. This sounds pretty cool.Have you thought about packaging this up as a mod for public download? Link to comment Share on other sites More sharing options...
Tachi20 Posted May 31, 2011 Author Share Posted May 31, 2011 This sounds pretty cool.Have you thought about packaging this up as a mod for public download? First of all, thanks for the reply! :biggrin: I was hoping there was some interest in this development. I may not package this as a mod, because there's really not much that I did on my own other than small modifications. What I might do, is make something similar to the "Merging Mods with TESIVGecko" download. I'll give step-by-step instructions and the like so that anyone could do what I have. I used that tutorial to merge them by-the-way. To give you a quick rundown, you'll need the Poleweapons mod and whatever the mods you have the spear weapons from installed first. Then do the merge with TESIVGecko and all. Go into the CS and find the weapons from the mods (usually in their own subdirectory). You then apply the script "zzPWspeartypeweaponthing" to each weapon (this took me forever with one mod). Next, for the staff animations, you'll need to pick whatever they are from your favorite animation mods. I used Aluku's two handed animations and some others to get something good for a pole/halberd/spear. You can use whatever you want. All of your custom attacks will be staff attacks, from the left side. This will ensure they only show up when you're in the spear stance. You'll need to open each animation in NifSkope, and change the name (the top value) to AttackLeft. Then make sure to mess with timings, including when you can cancel in to the next move (you can do this to the initial attack to make it combo better, just don't make it too quick or mages could fire bolts like a semi-automatic). Also be sure the actual file name is also something like staffattackleft, staffattackleftchop, etc. Look at other attack combos for a reference, helps you with adding the extra string for combos. If done right, Oblivion will combo randomly between them and the initial animation. Remember that you lose no fatigue from any attacks in that stance, so keep the animations kinda slow. You don't want to be too powerful here. Seph's hand to hand animation replacer had a tutorial that can help you with NifSkope editing. I'll definitely release a detailed tutorial with pictures and all. Sorry for the long post. :teehee: Link to comment Share on other sites More sharing options...
Aria C Posted May 31, 2011 Share Posted May 31, 2011 I'll definitely release a detailed tutorial with pictures and all. Looking forward to reading that! Link to comment Share on other sites More sharing options...
heyiforgot Posted February 7, 2014 Share Posted February 7, 2014 (edited) I know, i know, this thread is way dead but it sounds really cool. I'm going to try to duplicate it for my self and see how it works out. Too bad no one's had any luck doing more spear stuff for skyrim...After some preliminary tinkering it seems that the script in pole weapons doesn't seem to work with npcs that I can tell... will keep trying one or two other things Edited February 8, 2014 by heyiforgot Link to comment Share on other sites More sharing options...
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