jangove Posted March 2, 2016 Share Posted March 2, 2016 Anyone mind answering a simple modding question? If I'm trying to fuss with the stats of a weapon added by a mod, do I need to load both Fallout4.esm and the weapon mod .esp file into FO4edit? or should I be just looking at the new weapons plugin file by itself? . I'm sure this is obvious to most of you, but I'm only just learning how this works, and I'm preposterously nervous, and none of the tutorials I've watched so far have addressed this question quite head on. Link to comment Share on other sites More sharing options...
chucksteel Posted March 2, 2016 Share Posted March 2, 2016 if you activate only the plug-in you want to edit, the F04.esm will automatically load in FO4edit. this is because FO4.esm is a master and has to be a master for all FO4 mods. This also applies to any mod that have more then one master. Example, You have a mod you want to edit and it requires "Settlement Keywords" You select only that mod (Will call it) "Settlement Stuff Expanded.esp". When only checking "Settlement Stuff Expanded.esp" FO4edit will auto load, FO4.esm, SettlementKeywords.esm. Note if you are missing a master and try to load a mod that requires another master (or you load order is really messed up) FO4edit will fail to load the mod. Hope that explains your question. Link to comment Share on other sites More sharing options...
jangove Posted March 2, 2016 Author Share Posted March 2, 2016 if you activate only the plug-in you want to edit, the F04.esm will automatically load in FO4edit. this is because FO4.esm is a master and has to be a master for all FO4 mods. This also applies to any mod that have more then one master. Example, You have a mod you want to edit and it requires "Settlement Keywords" You select only that mod (Will call it) "Settlement Stuff Expanded.esp". When only checking "Settlement Stuff Expanded.esp" FO4edit will auto load, FO4.esm, SettlementKeywords.esm. Note if you are missing a master and try to load a mod that requires another master (or you load order is really messed up) FO4edit will fail to load the mod. Hope that explains your question.Thanks! That is exactly what I needed to know. Eventually one of the tutorials would have probably explained that, but I find I have a hard time learning things like this if I don't run off and try stuff before trying to absorb too much instruction. Link to comment Share on other sites More sharing options...
chucksteel Posted March 2, 2016 Share Posted March 2, 2016 Something you may also not know and may be helpful when reading tutorials. You will see the term "xEdit" used a lot. "xEdit" Stands for "FO3edit", "FNVedit", "TES5edit" and "FO4edit". They are all the same program and only have a different name to work with there respective games. This is why many modders just use "xEdit" as a general term. Link to comment Share on other sites More sharing options...
jangove Posted March 2, 2016 Author Share Posted March 2, 2016 Something you may also not know and may be helpful when reading tutorials. You will see the term "xEdit" used a lot. "xEdit" Stands for "FO3edit", "FNVedit", "TES5edit" and "FO4edit". They are all the same program and only have a different name to work with there respective games. This is why many modders just use "xEdit" as a general term. Thanks for that as well. And I succeeded! I changed a single variable. Now to figure out if and how I can change (or add) a different model for one of the sights; the Mk14 EBR just added a gorgeous EOTech model, and I want to see if I can make it the reflex sight for a couple of things. Wish me luck. Link to comment Share on other sites More sharing options...
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