Thuggysmurf Posted March 2, 2016 Share Posted March 2, 2016 (edited) Edit: Sorry, posted to wrong area, re-posted to Mod Talk Background: I've made a handful of battle mods on Nexus using batch files, e.g. Battles of Lexington and Concord, where typing "bat Concord" into the console spawns a battle with a bunch of NPC's in the Concord area. Batch files are annoying though. I'd like to convert all the battles into a single .esp, and am wondering if there's a simple way to do that without waiting for GECK Question: Using FO4Edit, is it possible to equip an inventory item like a ring, and upon equipping the item, it spawns multiple NPC's at locations specified in FO4Edit? If so, any general guidance about how to code that in FO4Edit? Or does anyone know of a mod with similar functionality (equip an item to spawn an NPC) that I could follow as an example? The reason for this is I don't want the NPC enemies to always be in the world or to spawn automatically. Only want them to spawn on demand (currently done via batch file). Thank you for any input. I'm hoping this is a dumb question with an easy answer! Edited March 2, 2016 by Thuggysmurf Link to comment Share on other sites More sharing options...
humanindustry Posted March 2, 2016 Share Posted March 2, 2016 DDproductions have a few mods that makes a mob spawn when you throw a grenade, or fire a fatman, like this one: http://www.nexusmods.com/fallout4/mods/8432/? Haven't looked that much at that particular mod, but it's probably a good place to start as any. Link to comment Share on other sites More sharing options...
Thuggysmurf Posted March 2, 2016 Author Share Posted March 2, 2016 Thanks for the suggestion. DDProductions made Boss Fight and Fatman Nat Launcher work because the Explosions category in FO4Edit has a spot for "Placed Object" under Data, which places the NPC (or placed object) at the spot of the explosion, or with a Mirv that splits into several projectiles, several NPC's spawn, one for each projectile. But they only spawn at the point of impact. In FO4Edit there doesn't appear to be an option with the explosions to place the NPC's at specific x,y,z coordinates. Link to comment Share on other sites More sharing options...
lilkandeekid Posted March 3, 2016 Share Posted March 3, 2016 Armor does have a VMAD section that allows you to attach scripts to it, and from what it sounds like you're trying to do, scripts are going to be needed. Link to comment Share on other sites More sharing options...
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