MathLeBeau Posted March 3, 2016 Share Posted March 3, 2016 (edited) I am trying to make a little quest, actualy my first quest. The issue is the actor that give the quest do not give it. The actor Mitann want an Amulet back because his wife want it back. Here is the Dialogue between him and the player (what it should be) Player: What happened between you and your wife? Mitann: Ha, that? It's my bad, I sold the Amulet of Talos that belonged to our son. I sold it to someone that live in High Rock. Mitann : And now, Jeane wants it back. Player: What happened to your son? Mitann: Faric died last year while fighting alongside warriors of the Bormir Clan as they were raiding a bandit camp... Mitann: I was proud of him, he was a good warrior... and also our beloved son. This amulet was that last thing we have of him. Mitann: So now, I must find someone to get it back before the next shipment at the Docks of Istlod. Player : Maybe I can get it back for you? / Good luck with that! Mitann: You will do that for me? Oh thank you very much!!! (Happy) / Thanks... (sad) Player: Where do I have to go exactly? Mitann: Mitann: At the Docks of Istlod, I will mark it on your map, it should be in the storage cabin. Mitann: The cabin is guarded, so be careful, and do not get caught. ST_DocksOfIstlod * Player have the amulet, must give it to Mitann. Mitann: Do you have the Amulet? Player: Yes, I have it (give the Amulet) / Not yet.. Mitann : You found it? Hahaha, Thank you! You do not know how much this means to me and my wife!"/"Then what are you standing here for? Player: And my reward? Mitann: Here, take this gold purse, its all I can offer. You have done right by me and my wife, and we wont forget you. Greethings after quest: Mitann: Youre always welcome here, friend. Jeane: Thank you for finding the amulet, it gives me peace to know that, in some sense, my son is with me. That not a question of a SEQ file missing. In the next reply, I will provide informations on what I Already done. Edited March 3, 2016 by BeauMath Link to comment Share on other sites More sharing options...
MathLeBeau Posted March 3, 2016 Author Share Posted March 3, 2016 (edited) Quest Data information: http://i.imgur.com/mVlscHO.jpg Quest Stages : http://imgur.com/a/t2jld Quest Objective : http://imgur.com/a/csGXx Quest Alias : http://imgur.com/a/iypgj Dialogue Views : http://imgur.com/iGQjsml Player Dialogue take the quest part: http://imgur.com/a/ccxL6 Player Dialogue give the amulet part and reward part : http://imgur.com/a/4IOdT Misc Hello : http://imgur.com/ASJ1Bk8 Scripts: http://imgur.com/6yUEsDp Please help ! Edited March 3, 2016 by BeauMath Link to comment Share on other sites More sharing options...
agerweb Posted March 3, 2016 Share Posted March 3, 2016 How are you starting your quest? Link to comment Share on other sites More sharing options...
NorthHare Posted March 3, 2016 Share Posted March 3, 2016 In your Quest Data, you need to either: (a) check 'Start Game Enabled' and 'Run Once', or (b) set up a Story Manager event. Link to comment Share on other sites More sharing options...
MathLeBeau Posted March 3, 2016 Author Share Posted March 3, 2016 (edited) Ok, now, the quest works from point A to point B, And the Relationship whit the npc grow up. but I do not get the reward... Edited March 5, 2016 by BeauMath Link to comment Share on other sites More sharing options...
agerweb Posted March 4, 2016 Share Posted March 4, 2016 You are adding to the player in stage 25 a "favorreward" - have you filled that property with something that the player can actually have in his inventory? Link to comment Share on other sites More sharing options...
MathLeBeau Posted March 5, 2016 Author Share Posted March 5, 2016 It's in the script http://i.imgur.com/6yUEsDp.jpg Link to comment Share on other sites More sharing options...
agerweb Posted March 5, 2016 Share Posted March 5, 2016 Well there's your problem you can't add a global variable to a players inventory you can only add miscitems, weapons armour, gold etc. Link to comment Share on other sites More sharing options...
MathLeBeau Posted March 5, 2016 Author Share Posted March 5, 2016 Maybe I can add my own Global like I did for my Horse marchant system? Link to comment Share on other sites More sharing options...
agerweb Posted March 5, 2016 Share Posted March 5, 2016 Well variables can be used for many things, maybe in the case of rewards as a pointer to a list of items or to specify an amount of gold or as a reference to another object. But whatever it is or whatever it points to if you going to use it in additem it must be or point to an item that can be added. Link to comment Share on other sites More sharing options...
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