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Need a 3D Modeler?


Thessera

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i'm a 3d modeler - who is looking for some work :smile:

just send me a request of what you want / ref images .

If i see that my skills are good enough for the given task..

i will gladly make it.

 

XD

 

 

some 3d shiet i have done XD :

 

http://izanami-no-kami.deviantart.com/art/Kaguya-Otsutsuki-3D-Done4Now-567574865

http://izanami-no-kami.deviantart.com/art/Anubis-Egyptian-God-3D-Model-WIP-2-536780090

http://pre03.deviantart.net/aad0/th/pre/i/2015/338/f/e/dsfdsfdsfsfss_by_izanami_no_kami-d9j1ksv.png

Edited by Thessera
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Hi there! :smile:

I'm very new as a mod creator, and as forum swimmer, but long time lurker on the main pages. I've been messing around in 3ds Max.
I want to modify a Grey Knit Cap [Fallout 4 mesh, a .nif file] to look more like a Beanie, its really not a difficult thing, and one of the final update of one my mod and I just can't figure it out.
I got 3ds Max just for it, saying "how difficult can it really be? Probably not that much..." aaand I'm here, looking for just a little spare time for a minor modification from someone.
I tried to figure out on my own, but realised that I need more research to even handle a 3D softvare properly, I'm pretty good with Textures and connecting dots for the game, but not yet with 3D models.
It would make me really happy if you could make the Beanie mesh, for me, also I think Fallout 4 need more Beanies as mods, so it would be a nice avaible resource for others too i think.
Vauge, but If you could say some tricks for me about handling a 3D softvare, idk where to look, what to read and/or watch for better understanding yet, it would make me very happy.

♥ If you would make the Beanie mesh and also give tips and tricks you know about, what makes easier to handle a 3D software. :blush:


A picture what I'm talking about, a Bobble cap to a Beanie.
http://i.imgur.com/PleGmLXl.png

Edited by akos515
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Hi there! :smile:

 

I'm very new as a mod creator, and as forum swimmer, but long time lurker on the main pages. I've been messing around in 3ds Max.

I want to modify a Grey Knit Cap [Fallout 4 mesh, a .nif file] to look more like a Beanie, its really not a difficult thing, and one of the final update of one my mod and I just can't figure it out.

I got 3ds Max just for it, saying "how difficult can it really be? Probably not that much..." aaand I'm here, looking for just a little spare time for a minor modification from someone.

I tried to figure out on my own, but realised that I need more research to even handle a 3D softvare properly, I'm pretty good with Textures and connecting dots for the game, but not yet with 3D models.

It would make me really happy if you could make the Beanie mesh, for me, also I think Fallout 4 need more Beanies as mods, so it would be a nice avaible resource for others too i think.

Vauge, but If you could say some tricks for me about handling a 3D softvare, idk where to look, what to read and/or watch for better understanding yet, it would make me very happy.

♥ If you would make the Beanie mesh and also give tips and tricks you know about, what makes easier to handle a 3D software. :blush:

A picture what I'm talking about, a Bobble cap to a Beanie.

http://i.imgur.com/PleGmLXl.png

 

Hei

I dont use 3ds max, but the model mesh will be OBJ - so you export it to 3ds max and change the file format there.
i can also get new uv map if needed..
I got Zbrush too, so i can make Normal map if needed.
some questions though:
- Am i going to modify the existing mesh from the game? or make a comp new mesh?
Edited by Thessera
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Hoi

I don't know which one is more easier to do, I really don't want to take up much of your time. I think if you modify the existing mesh from the game is faster and easier, but you know how it would look better. I just want it to work for the game, have a world model and such, both for female and male versions of the file, ummm if you need the mesh for it you could download my retexture for it here: http://www.nexusmods.com/fallout4/mods/10471/? , I've tried to be handy when I made this small mod about stuff like that (foward thinking yay!). It will be a suprise for a streamer and a streaming group when the survival changes drops, uhh I think i want to use the texturesof the Grey Knit Cap modifications for it what I made and fix the lines to look better.

Alsooo I can't respect your work with money, I'm not working yet, but I can draw something nice for you for it like an avatar or something nice for the mesh if thats OK. :blush:

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Hoi

 

I don't know which one is more easier to do, I really don't want to take up much of your time. I think if you modify the existing mesh from the game is faster and easier, but you know how it would look better. I just want it to work for the game, have a world model and such, both for female and male versions of the file, ummm if you need the mesh for it you could download my retexture for it here: http://www.nexusmods.com/fallout4/mods/10471/? , I've tried to be handy when I made this small mod about stuff like that (foward thinking yay!). It will be a suprise for a streamer and a streaming group when the survival changes drops, uhh I think i want to use the texturesof the Grey Knit Cap modifications for it what I made and fix the lines to look better.

 

Alsooo I can't respect your work with money, I'm not working yet, but I can draw something nice for you for it like an avatar or something nice for the mesh if thats OK. :blush:

Yeah , remodeling the existing mesh, would be the best.. but I'm worried i cannot open the file, because i use a 3d prog that doesn't read many files. So you might need to change the file format, using 3DSmax .

 

I may have to make a new uvmap, when i remodel the model, because it will change the mesh, so the old uvmap may not work after.

( but its easy to paint a new texture, since you have the old uv)

 

i do this for free , no worries :)

 

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I've uploaded a Misc. file on the mod Page called WIP Beanie for you, it have the .nif meshes, and the .obj mesh saves I improvisingly Imported with NifScope. I don't know if it helps but hope :blush:

Also I study economics, even if freebie sound nice, I grew up respecting the work people do for me, even if thats only bringing me a cup or so.
Trust me, I would make you a 3D model for a 3D printer to print you one of the delicious cakes my grandma cooked, ....if I would be able to program it, ...and the printing technology would be more common. :laugh:

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I've uploaded a Misc. file on the mod Page called WIP Beanie for you, it have the .nif meshes, and the .obj mesh saves I improvisingly Imported with NifScope. I don't know if it helps but hope :blush:

 

Also I study economics, even if freebie sound nice, I grew up respecting the work people do for me, even if thats only bringing me a cup or so.

Trust me, I would make you a 3D model for a 3D printer to print you one of the delicious cakes my grandma cooked, ....if I would be able to program it, ...and the printing technology would be more common. :laugh:

 

Oki Thanks :)

- Well it worked.. i could open it ^_^ yey

 

I will be working on it , shouldn't take to long.. i think i am able to finish it 2morrow..(Sunday night)

 

Okei, So all i have to do is remodel it (+ new uvmap if needed )..

- And you make the texure ?

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exactly, I just check it with NifScope for some calibrations if its even needed, and use the retextured file I have in the mod, change it a bit to match better for the form. :blush:

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exactly, I just check it with NifScope for some calibrations if its even needed, and use the retextured file I have in the mod, change it a bit to match better for the form. :blush:

I'm done remodeling it,

However i will have to make a new UVMAP,

but i saw the "orginal" uvmap..so i shall cut it the same way.. as the orginal..

Does the game take bump/normal maps?

Edited by Thessera
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