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Crash on loading game


The10thJinchuuriki

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So, I've been playing modded FO4 for a bit now without any problems, but now it keeps crashing whenever I try loading up my save. I've tried previous saves, and it still crashes. It doesn't even get to the loading screen, just crashes at the main menu after selecting a save to load.

 

I have recently installed a few new mods, updated F4SE, and updated all my mods, still CtD. I've tried disabling the newer mods I've installed, and disabled some mods I thought were conflicting, but no luck. I even tried LOOT to attempt to sort out the load order, which didn't seem to work

 

Here's my load order:

 

0 0 Fallout4.esm
1 1 ArmorKeywords.esm
2 2 Arbitration - Resources.esm
3 3 Homemaker.esm
4 4 SettlementKeywords.esm
5 5 Snap'n Build.esm
6 6 HardcoreMode_ON.esm
7 7 ZW's F4 Overhaul Master.esm
8 8 Homemaker - SK Integration Patch.esp
9 9 Homemaker - Streetlights Use Passive Power.esp
10 a Armorsmith Extended.esp
CROSS_CosmeticFramework.esm
11 b RepairSanctuary.esp
12 c PowerArmorAutopilot.esp
13 d DD_Columnsandstuff_1_0.esp
14 e DD_Floor_brace.esp
15 f LongerPowerLines3x.esp
16 10 CraftableAmmo.esp
17 11 CraftableAmmo_plus.esp
18 12 SettleObjExpandPack.esp
19 13 SettleObjExpandPack-SKPatch.esp
20 14 QuickEnterFromStand.esp
21 15 QuickExitToStand.esp
22 16 More Where That Came From Diamond City.esp
23 17 AzarPonytailHairstyles.esp
24 18 RichMerchantsLessCaps.esp
25 19 IncreasedSettlerPopulation50.esp
26 1a DDP_Bridge_mark1.esp
27 1b FunctionalDisplays.esp
28 1c ValdacilsItemSorting-00-ValsPicks.esp
29 1d VIS-PatchFunctionalDisplays-Misc+Junk+DEF_INV.esp
30 1e def_inv_scrap_en.esp
31 1f More detailed perk description.esp
32 20 AK2047.esp
33 21 M2216.esp
34 22 M9.esp
35 23 zWInsanity.esp
36 24 M14.esp
37 25 Fashionable Valentine.esp
38 26 DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp
39 27 Vasstek_VaultSuit.esp
40 28 NanoHelmet.esp
41 29 Companion Infinite Ammo.esp
42 2a BOS Uniforms.esp
43 2b Nanosuit5.0ArmorsmithPatch.esp
44 2c Snap'n Build - Capsule Paints.esp
45 2d Snap'n Build - Modules.esp
46 2e Snap'n Build - Patches.esp
47 2f Business Settlements.esp
48 30 BusinessSettlements-SKPatch.esp
49 31 Pos_GuardPositions.esp
50 32 Pos_ShopPositons.esp
51 33 BetterStores.esp
BS-ExtraCustomProps-SK.esp
52 34 BS-ExtraCustomProps.esp
53 35 BS-HomemakerPatch.esp
54 36 BattleRifle.esp
55 37 CCOFO4 - Traits and More Perks.esp
56 38 BW-VATS-0.2.esp
57 39 Arbitration - Button Lowered Weapons.esp
58 3a DX Courser X-92 Power Suit.esp
59 3b LongCoatVaultSuit.esp
60 3c AS_Institute_Workstations.esp
61 3d OCDispenser.esp
62 3e OCDecorator.esp
63 3f V111Clear.esp
64 40 Build High - Expanded Settlements.esp
65 41 OWR.esp
66 42 NanoArmor.esp
67 43 Classic VATS.esp
68 44 Northland Diggers.esp
69 45 LegendaryModification.esp
70 46 LegendaryModificationMisc.esp
71 47 LegendaryModificationCSA.esp
72 48 LegendaryModificationGroknak.esp
73 49 el_AgentOutfit.esp
74 4a combat_PA.esp
75 4b combat_PA - AWKCR - VIS AbC.esp
76 4c Craftable Armor Size - Fix Material Requirements.esp
77 4d Craftable Armor Size.esp
78 4e KelloggArm.esp
79 4f Reverb and Ambiance Overhaul.esp
80 50 TrueStormsFO4.esp
81 51 TrueStormsFO4-ClimateSettings.esp
82 52 TrueStormsFO4-Performance-Fog.esp
83 53 DD_bleu_Ump_Extreme_Lore_friendly_edition.esp
84 54 M14 - AWKCR-Compatibility.esp
85 55 mysteriousmagnum.esp
86 56 M1911.esp
87 57 AnS Wearable Backpacks and Pouches.esp
88 58 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
89 59 AnS Wearable Backpacks and Pouches - No Crafting Perks.esp
AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp
VisibleWeapons.esp
WeaponsOnBack Addon.esp
90 5a DD_Maybe_this_f*#@ing_time_SettlementBdgt.esp
91 5b Move that Workbench!.esp
92 5c FunctionalDisplays-MISC-Vanilla.esp
93 5d FunctionalDisplays-Tools-Weightless.esp
94 5e Duct Tape Plus.esp
CROSS_Cybernetics.esp
95 5f BetterSettlers.esp
96 60 BetterSettlersNoLollygagging.esp
97 61 BetterSettlersMortalPack.esp
FunctionalDisplays-Weapons-BS.esp
98 62 LegendaryModification2LM.esp
99 63 LegendaryModification2LMAKPatch.esp
FunctionalDisplays-Drinks-BS.esp
100 64 Snap'n Build v1.6 SK patch.esp
101 65 B-90.esp
CROSS_Uni_Scarf.esp
HarcoreMode_ON-TrueStormsFO4.esp
102 66 Psycho Patch.esp
103 67 Stealth Boy patch.esp
104 68 AK2047 - AWKCR Compatibility.esp
105 69 M9 - AWKCR Compatibility.esp
GlovesOfTheCommonwealth - AWKCR Compatibility.esp
slootyVaultSuit - AWKCR Compatibility.esp
106 6a VIS-PatchWeaponRacks-SortBottom.esp
107 6b 3dscopes.esp
108 6c 3dscopes-AddToSpawnList.esp
109 6d 3dscopes-HuntingRifleAlt.esp
110 6e 3dscopes-CombatRifleAlt.esp
111 6f 3dscopes-ak2047addon.esp
112 70 3dscopes-m2216addon.esp
113 71 3dscopes-m14addon.esp
114 72 3dscopes-UMPaddon.esp
115 73 Rangergearnew.esp
116 74 RangerSequoia.esp
117 75 Synth MegaPack.esp
118 76 The Rebel.esp
119 77 WastelandFashion.esp
120 78 WastelandFashionAccessories.esp
121 79 ZW's F4 Overhaul - Power Armor.esp
122 7a VIS-PatchZephyrWarriorF4PAOverhaul-ByClass.esp

If anyone can help, I'd really appreciate it. I'm not entirely sure what else to do besides disable everything, and enable them one at a time... As tedious as that is.

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http://www.nexusmods.com/fallout4/mods/2228/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D2228%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3438595&pUp=1

 

Second sticky post down (in a spoiler tag), is an example load order with info on where to group things. Save it in case he ever removes it cause it's invaluable!

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So, I did some testing, disabled all mods, and activated one at a time to see what does and doesn't work. I found that Settlement Keywords, Snap n' Build, Snap n' Build SK patch, and Armor Keywords all don't like each other.

 

It's kinda weird, because all of them solely by themselves work. And then Snap n' Build works with Armor Keywords. And Snap n' Build works with it's SK patch along with Settlement Keywords. And Armor Keywords works with Settlement Keywords. BUT all 4 active at once just cause my game to crash. And I don't really want to give up any of these, considering I need Armor Keyword and Settlement Keywords for quite a few mods, and Snap n' Build is very useful for building.

 

I have all these mods up to date, so it might be something with the new FO4 and F4SE updates

Edited by The10thJinchuuriki
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The reason they are not all playing nicely together is cause you have Settlementkeywords.esm too far down in your load order, did you change your load order by going off that example one i posted? Settlement Keywords should be above the homemaker.esm, with armor keywords. Then make sure that all your settlement esp's are sorted according to the example one at the bottom of the homemaker page

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The reason they are not all playing nicely together is cause you have Settlementkeywords.esm too far down in your load order, did you change your load order by going off that example one i posted? Settlement Keywords should be above the homemaker.esm, with armor keywords. Then make sure that all your settlement esp's are sorted according to the example one at the bottom of the homemaker page

I have rearranged things in different orders, including making SettlementKeywords above Homemaker and ArmorKeywords, but they just refuse to work with Snap n' Build, and vise versa

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First of all, don't use this file. It's only for the non-SK versions of SnB and Homemaker:

 

46 2e Snap'n Build - Patches.esp

 

 

And i case you use the console menu version of SnB, you will have to disable these files too accordin g to the mod's description:

 

Snap'n Build - Modules.esp
Snap'n Build - Capsule Paints.esp

 

 

You might even want to reinstall SnB in the order according to this post by the mod author:

 

http://forums.nexusmods.com/index.php?/topic/3622795-snapn-build/?p=35271305

 

 

Then use this load order and disable everything else for testing purposes:

 

Fallout4.esm
ArmorKeywords.esm

SettlementKeywords.esm
Snap'n Build.esm

Homemaker.esm

Snap'n Build - Modules.esp

Snap'n Build - Capsule Paints.esp
Snap'n Build v1.6 SK patch.esp

Homemaker - SK Integration Patch.esp
Homemaker - Streetlights Use Passive Power.esp

and see if it works (which it should) and report back.

Edited by wax2k
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First of all, don't use this file. It's only for the non-SK versions of SnB and Homemaker:

 

46 2e Snap'n Build - Patches.esp

 

 

And i case you use the console menu version of SnB, you will have to disable these files too accordin g to the mod's description:

 

Snap'n Build - Modules.esp

Snap'n Build - Capsule Paints.esp

 

 

You might even want to reinstall SnB in the order according to this post by the mod author:

 

http://forums.nexusmods.com/index.php?/topic/3622795-snapn-build/?p=35271305

 

 

Then use this load order and disable everything else for testing purposes:

 

Fallout4.esm

ArmorKeywords.esm

SettlementKeywords.esm

Snap'n Build.esm

Homemaker.esm

Snap'n Build - Modules.esp

Snap'n Build - Capsule Paints.esp

Snap'n Build v1.6 SK patch.esp

Homemaker - SK Integration Patch.esp

Homemaker - Streetlights Use Passive Power.esp

 

and see if it works (which it should) and report back.

So, it seems my mod load order has changed, because I'm no longer seeing "Snap'n Build - Modules and Capsule Paints" or the Patches file. They're just gone, so it's just "Snap'n Build 1.6" and the SK patch for it.

 

Also, I've got another problem. Whenever I try to enter "build mode" in a settlement, I immediately CTD. The thing is, I disabled all my mods so that only Fallout4.esm was running, and it still crashes. I don't get change modes, just holding down the button (or accessing the workstation) causes a crash. Not sure what the problem is now

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That is obviously another issue than the one you described before. Look for a Workshop.swf in \Fallout 4\data\interface and delete it in case you have it. And if you use any kind of interface mod which this file might be from, look for an update to make it work again. It has been a commonly reported issue with Fallout 1.4 and several mods using a custom Workshop.swf.
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Thanks, deleting that Workshop.swf worked. At least, in vanilla FO4, I'll test it in a bit with mods activated. Hopefully things will be alright, and I think I can manage without Snap'n Build for a bit, until it either updates, or I manage to find a fix for it.

 

Thanks for the help guys!

 

EDIT: So, I reactivated my mods, and even included the Snap'n Build with everything, and whaddya know, everything works! I guess deleting that Workshop.swf fixed the problems I was having lol

Edited by The10thJinchuuriki
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