The10thJinchuuriki Posted March 3, 2016 Share Posted March 3, 2016 So, I've been playing modded FO4 for a bit now without any problems, but now it keeps crashing whenever I try loading up my save. I've tried previous saves, and it still crashes. It doesn't even get to the loading screen, just crashes at the main menu after selecting a save to load. I have recently installed a few new mods, updated F4SE, and updated all my mods, still CtD. I've tried disabling the newer mods I've installed, and disabled some mods I thought were conflicting, but no luck. I even tried LOOT to attempt to sort out the load order, which didn't seem to work Here's my load order: 0 0 Fallout4.esm 1 1 ArmorKeywords.esm 2 2 Arbitration - Resources.esm 3 3 Homemaker.esm 4 4 SettlementKeywords.esm 5 5 Snap'n Build.esm 6 6 HardcoreMode_ON.esm 7 7 ZW's F4 Overhaul Master.esm 8 8 Homemaker - SK Integration Patch.esp 9 9 Homemaker - Streetlights Use Passive Power.esp 10 a Armorsmith Extended.esp CROSS_CosmeticFramework.esm 11 b RepairSanctuary.esp 12 c PowerArmorAutopilot.esp 13 d DD_Columnsandstuff_1_0.esp 14 e DD_Floor_brace.esp 15 f LongerPowerLines3x.esp 16 10 CraftableAmmo.esp 17 11 CraftableAmmo_plus.esp 18 12 SettleObjExpandPack.esp 19 13 SettleObjExpandPack-SKPatch.esp 20 14 QuickEnterFromStand.esp 21 15 QuickExitToStand.esp 22 16 More Where That Came From Diamond City.esp 23 17 AzarPonytailHairstyles.esp 24 18 RichMerchantsLessCaps.esp 25 19 IncreasedSettlerPopulation50.esp 26 1a DDP_Bridge_mark1.esp 27 1b FunctionalDisplays.esp 28 1c ValdacilsItemSorting-00-ValsPicks.esp 29 1d VIS-PatchFunctionalDisplays-Misc+Junk+DEF_INV.esp 30 1e def_inv_scrap_en.esp 31 1f More detailed perk description.esp 32 20 AK2047.esp 33 21 M2216.esp 34 22 M9.esp 35 23 zWInsanity.esp 36 24 M14.esp 37 25 Fashionable Valentine.esp 38 26 DD_CBBE_SLooty_Castle_Innie_Vajayjay_4k_Fix.esp 39 27 Vasstek_VaultSuit.esp 40 28 NanoHelmet.esp 41 29 Companion Infinite Ammo.esp 42 2a BOS Uniforms.esp 43 2b Nanosuit5.0ArmorsmithPatch.esp 44 2c Snap'n Build - Capsule Paints.esp 45 2d Snap'n Build - Modules.esp 46 2e Snap'n Build - Patches.esp 47 2f Business Settlements.esp 48 30 BusinessSettlements-SKPatch.esp 49 31 Pos_GuardPositions.esp 50 32 Pos_ShopPositons.esp 51 33 BetterStores.esp BS-ExtraCustomProps-SK.esp 52 34 BS-ExtraCustomProps.esp 53 35 BS-HomemakerPatch.esp 54 36 BattleRifle.esp 55 37 CCOFO4 - Traits and More Perks.esp 56 38 BW-VATS-0.2.esp 57 39 Arbitration - Button Lowered Weapons.esp 58 3a DX Courser X-92 Power Suit.esp 59 3b LongCoatVaultSuit.esp 60 3c AS_Institute_Workstations.esp 61 3d OCDispenser.esp 62 3e OCDecorator.esp 63 3f V111Clear.esp 64 40 Build High - Expanded Settlements.esp 65 41 OWR.esp 66 42 NanoArmor.esp 67 43 Classic VATS.esp 68 44 Northland Diggers.esp 69 45 LegendaryModification.esp 70 46 LegendaryModificationMisc.esp 71 47 LegendaryModificationCSA.esp 72 48 LegendaryModificationGroknak.esp 73 49 el_AgentOutfit.esp 74 4a combat_PA.esp 75 4b combat_PA - AWKCR - VIS AbC.esp 76 4c Craftable Armor Size - Fix Material Requirements.esp 77 4d Craftable Armor Size.esp 78 4e KelloggArm.esp 79 4f Reverb and Ambiance Overhaul.esp 80 50 TrueStormsFO4.esp 81 51 TrueStormsFO4-ClimateSettings.esp 82 52 TrueStormsFO4-Performance-Fog.esp 83 53 DD_bleu_Ump_Extreme_Lore_friendly_edition.esp 84 54 M14 - AWKCR-Compatibility.esp 85 55 mysteriousmagnum.esp 86 56 M1911.esp 87 57 AnS Wearable Backpacks and Pouches.esp 88 58 AnS Wearable Backpacks and Pouches - Ballistic Weave.esp 89 59 AnS Wearable Backpacks and Pouches - No Crafting Perks.esp AnS Wearable Backpacks and Pouches - AWKCR Power Armor.esp VisibleWeapons.esp WeaponsOnBack Addon.esp 90 5a DD_Maybe_this_f*#@ing_time_SettlementBdgt.esp 91 5b Move that Workbench!.esp 92 5c FunctionalDisplays-MISC-Vanilla.esp 93 5d FunctionalDisplays-Tools-Weightless.esp 94 5e Duct Tape Plus.esp CROSS_Cybernetics.esp 95 5f BetterSettlers.esp 96 60 BetterSettlersNoLollygagging.esp 97 61 BetterSettlersMortalPack.esp FunctionalDisplays-Weapons-BS.esp 98 62 LegendaryModification2LM.esp 99 63 LegendaryModification2LMAKPatch.esp FunctionalDisplays-Drinks-BS.esp100 64 Snap'n Build v1.6 SK patch.esp101 65 B-90.esp CROSS_Uni_Scarf.esp HarcoreMode_ON-TrueStormsFO4.esp102 66 Psycho Patch.esp103 67 Stealth Boy patch.esp104 68 AK2047 - AWKCR Compatibility.esp105 69 M9 - AWKCR Compatibility.esp GlovesOfTheCommonwealth - AWKCR Compatibility.esp slootyVaultSuit - AWKCR Compatibility.esp106 6a VIS-PatchWeaponRacks-SortBottom.esp107 6b 3dscopes.esp108 6c 3dscopes-AddToSpawnList.esp109 6d 3dscopes-HuntingRifleAlt.esp110 6e 3dscopes-CombatRifleAlt.esp111 6f 3dscopes-ak2047addon.esp112 70 3dscopes-m2216addon.esp113 71 3dscopes-m14addon.esp114 72 3dscopes-UMPaddon.esp115 73 Rangergearnew.esp116 74 RangerSequoia.esp117 75 Synth MegaPack.esp118 76 The Rebel.esp119 77 WastelandFashion.esp120 78 WastelandFashionAccessories.esp121 79 ZW's F4 Overhaul - Power Armor.esp122 7a VIS-PatchZephyrWarriorF4PAOverhaul-ByClass.esp If anyone can help, I'd really appreciate it. I'm not entirely sure what else to do besides disable everything, and enable them one at a time... As tedious as that is. Link to comment Share on other sites More sharing options...
ddavies10693 Posted March 4, 2016 Share Posted March 4, 2016 Honestly you may have just have too many, although your problem sounds exactly like a missing master issue. Step one is probably to make sure you properly uninstall all mods you don't have enabled, just to be sure those aren't causing issues. Link to comment Share on other sites More sharing options...
Puddycat Posted March 4, 2016 Share Posted March 4, 2016 http://www.nexusmods.com/fallout4/mods/2228/?tab=4&&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fcomments%2F%3Fmod_id%3D2228%26page%3D1%26sort%3DDESC%26pid%3D0%26thread_id%3D3438595&pUp=1 Second sticky post down (in a spoiler tag), is an example load order with info on where to group things. Save it in case he ever removes it cause it's invaluable! Link to comment Share on other sites More sharing options...
The10thJinchuuriki Posted March 5, 2016 Author Share Posted March 5, 2016 (edited) So, I did some testing, disabled all mods, and activated one at a time to see what does and doesn't work. I found that Settlement Keywords, Snap n' Build, Snap n' Build SK patch, and Armor Keywords all don't like each other. It's kinda weird, because all of them solely by themselves work. And then Snap n' Build works with Armor Keywords. And Snap n' Build works with it's SK patch along with Settlement Keywords. And Armor Keywords works with Settlement Keywords. BUT all 4 active at once just cause my game to crash. And I don't really want to give up any of these, considering I need Armor Keyword and Settlement Keywords for quite a few mods, and Snap n' Build is very useful for building. I have all these mods up to date, so it might be something with the new FO4 and F4SE updates Edited March 5, 2016 by The10thJinchuuriki Link to comment Share on other sites More sharing options...
Puddycat Posted March 5, 2016 Share Posted March 5, 2016 The reason they are not all playing nicely together is cause you have Settlementkeywords.esm too far down in your load order, did you change your load order by going off that example one i posted? Settlement Keywords should be above the homemaker.esm, with armor keywords. Then make sure that all your settlement esp's are sorted according to the example one at the bottom of the homemaker page Link to comment Share on other sites More sharing options...
The10thJinchuuriki Posted March 5, 2016 Author Share Posted March 5, 2016 The reason they are not all playing nicely together is cause you have Settlementkeywords.esm too far down in your load order, did you change your load order by going off that example one i posted? Settlement Keywords should be above the homemaker.esm, with armor keywords. Then make sure that all your settlement esp's are sorted according to the example one at the bottom of the homemaker pageI have rearranged things in different orders, including making SettlementKeywords above Homemaker and ArmorKeywords, but they just refuse to work with Snap n' Build, and vise versa Link to comment Share on other sites More sharing options...
wax2k Posted March 5, 2016 Share Posted March 5, 2016 (edited) First of all, don't use this file. It's only for the non-SK versions of SnB and Homemaker: 46 2e Snap'n Build - Patches.esp And i case you use the console menu version of SnB, you will have to disable these files too accordin g to the mod's description: Snap'n Build - Modules.espSnap'n Build - Capsule Paints.esp You might even want to reinstall SnB in the order according to this post by the mod author: http://forums.nexusmods.com/index.php?/topic/3622795-snapn-build/?p=35271305 Then use this load order and disable everything else for testing purposes: Fallout4.esmArmorKeywords.esmSettlementKeywords.esmSnap'n Build.esmHomemaker.esmSnap'n Build - Modules.espSnap'n Build - Capsule Paints.espSnap'n Build v1.6 SK patch.espHomemaker - SK Integration Patch.espHomemaker - Streetlights Use Passive Power.esp and see if it works (which it should) and report back. Edited March 5, 2016 by wax2k Link to comment Share on other sites More sharing options...
The10thJinchuuriki Posted March 7, 2016 Author Share Posted March 7, 2016 First of all, don't use this file. It's only for the non-SK versions of SnB and Homemaker: 46 2e Snap'n Build - Patches.esp And i case you use the console menu version of SnB, you will have to disable these files too accordin g to the mod's description: Snap'n Build - Modules.espSnap'n Build - Capsule Paints.esp You might even want to reinstall SnB in the order according to this post by the mod author: http://forums.nexusmods.com/index.php?/topic/3622795-snapn-build/?p=35271305 Then use this load order and disable everything else for testing purposes: Fallout4.esmArmorKeywords.esmSettlementKeywords.esmSnap'n Build.esmHomemaker.esmSnap'n Build - Modules.espSnap'n Build - Capsule Paints.espSnap'n Build v1.6 SK patch.espHomemaker - SK Integration Patch.espHomemaker - Streetlights Use Passive Power.esp and see if it works (which it should) and report back.So, it seems my mod load order has changed, because I'm no longer seeing "Snap'n Build - Modules and Capsule Paints" or the Patches file. They're just gone, so it's just "Snap'n Build 1.6" and the SK patch for it. Also, I've got another problem. Whenever I try to enter "build mode" in a settlement, I immediately CTD. The thing is, I disabled all my mods so that only Fallout4.esm was running, and it still crashes. I don't get change modes, just holding down the button (or accessing the workstation) causes a crash. Not sure what the problem is now Link to comment Share on other sites More sharing options...
wax2k Posted March 7, 2016 Share Posted March 7, 2016 That is obviously another issue than the one you described before. Look for a Workshop.swf in \Fallout 4\data\interface and delete it in case you have it. And if you use any kind of interface mod which this file might be from, look for an update to make it work again. It has been a commonly reported issue with Fallout 1.4 and several mods using a custom Workshop.swf. Link to comment Share on other sites More sharing options...
The10thJinchuuriki Posted March 8, 2016 Author Share Posted March 8, 2016 (edited) Thanks, deleting that Workshop.swf worked. At least, in vanilla FO4, I'll test it in a bit with mods activated. Hopefully things will be alright, and I think I can manage without Snap'n Build for a bit, until it either updates, or I manage to find a fix for it. Thanks for the help guys! EDIT: So, I reactivated my mods, and even included the Snap'n Build with everything, and whaddya know, everything works! I guess deleting that Workshop.swf fixed the problems I was having lol Edited March 8, 2016 by The10thJinchuuriki Link to comment Share on other sites More sharing options...
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