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DA theories you have


Philogosten

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Now first let me explain what this is about. This is about the original way the series would have or may have gone and what the original intentions were for things in the Dragon Age world before the sequels retconned things.

"No they didn't!"

I can already hear a fanboy cry, but sadly it is truth. Just like how Anakin was not originally Darth Vader (fun fact if you didnt know but the original script had Anakin as a ghost in Empire Strikes back training Luke alongside the not at that time yet named Yoda) so too did Dragon Age originally have a different direction however there is no leaked script or anything that I know of that has the answers to the series that I and I assume other fans want.

 

So with that in mind, let's talk Dragon Age theories.

Topics we should probably try to cover

 

1. What really are the Darkspawn and what is their origin

2. Why would the old gods lead the darkspawn against humans

3. Was Andraste a false prophet

4. What is up with Sandal

 

Oh super tired but will throw this out there now.

Eluvians that are connected to the void are how the taint spreads. There is one in the deep roads and that is why they always seem to come back. Backed up by Duncan going to smash one in the elf origin and knowing a lot about it. But thats just a theory, a 2am theory....im going to bed now.

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  • 1 month later...

Because I have to

 

People: Why were the dragon age sequels so awful?

 

Gaider: ENCHANTMENT!

 

I'd vote for less flexibility in creating your character (particularly in DA2, though in DAI, the fact the only elf I can play is a Dalish effectively zoned me off into the land of the Tal-Vashoth Inkies... only to discover how few appearance options they have, and that hornless qunari are effectively banned altogether), but your proposition is much more amusing ;).

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  • 2 weeks later...

Well it's not like it would have been hard for the sequel to live up to the original. All it takes to make a good sequel is to make something just like the first but make it look a little nicer and add more to the world to make it more fleshed out. Honestly with a team of like 4 programmers, 2 artists and 1 writer for me to bounce ideas off of then I could make a good Dragon Age sequel. Then again that's probably because unlike Gaider, I am a competent writer who doesn't need to constantly retcon things. (I really hate Gaider and EA for what they did to Dragon Age, all they cared about was money and it shows. They pulled an Ultima 9 and I find that unforgivable)

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Well it's not like it would have been hard for the sequel to live up to the original. All it takes to make a good sequel is to make something just like the first but make it look a little nicer and add more to the world to make it more fleshed out. Honestly with a team of like 4 programmers, 2 artists and 1 writer for me to bounce ideas off of then I could make a good Dragon Age sequel. Then again that's probably because unlike Gaider, I am a competent writer who doesn't need to constantly retcon things. (I really hate Gaider and EA for what they did to Dragon Age, all they cared about was money and it shows. They pulled an Ultima 9 and I find that unforgivable)

 

Ah, youth.

 

You need MUCH more than that unless you are creating a mod. In no particular order:

 

voice actors

sound techs

designers

MORE writers

more developers

a game engine

testers

 

I'm not saying that DA2 is the finest game that I've ever played, far from it.

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Ok sorry but no. Like I was with you on sound techs since I like good background music while im exploring but as soon as you mentioned writers I had to laugh a bit since too many writers are the cause of plot holes, smeg ups (mess ups for the non Red Dwarf fan) and all sorts of issues like bringing up plot points then dropping them for seemingly no reason and never addressing them again. Too many cooks in the kitchen spoil the broth. The best writing of all time doesn't come from a team of writers. When it comes to the best writing it is usually done by one person with a substance abuse problem and a history of depression and/or mental issues.

 

Video game voice acting is already pretty much all terrible anyway so I would go with text boxes instead as it also fixes a lot of issues like the other characters not refering to your character by the name you gave them.

 

Designing is a job I can do, not too hard. I made my own pen and paper rpg in like a week back in middle school.

 

I'd have used Origins engine, an entirely new engine was far from necessary when what they had would work great.

 

As for testers I always insist on doing testing myself as then as soon as I encounter an error I can fix it. (Been doing that since I did my first ever romhack)

 

Dragon Age 2 did some things right and part of that is that it made the game prettier. The animations looked less choppy and weird, the Qunari got a cool redesign to make them appear more alien which was cool and the same with the elves. I also liked that you could be friends or rivals with companions. The game looked good, however it really only looked good. So I figured that Inquistion would iron out the kinks and give us a full rich game that was amazing. I was so wrong, oh god was I wrong. Look I may not like DA2, I played it but it wasn't the worst rpg available for ps3 or even in the top 5 (Star Ocean The Last Hope clearly wins that award), I was disappointed with DA2 but with Inquistion I felt like Spoony screaming "Betrayal" every 10 seconds of gameplay.

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Clearly you know far more about creating a game so there is only one thing to do. Start working on your project.

 

An experienced writer/designer should be able to find 4 developers who is interested in his/her vision of a new game. The toolset for DAO is available and it seems to be within the terms of agreement to create standalone mods to continue the Dragon Age story. As long as you don't try to make money.

 

In reality, those additional resources are needed whether you believe they are or not. There are multiple types of designers, some design the flow of the game, but there are also designers who design the backgrounds and settings (visual) of the game and the armor and the 3d models for the bodies and the 3d models for the heads. For a game like DA2, one person could not do all of the testing in a reasonable time frame because of the number of choices that are possible. EA/Bioware doesn't do good testing to begin with or they wouldn't have to release so many patches immediately after release. If you insist on doing all testing yourself, it would take so long that the game would never be released. Voiceovers... I don't know if anyone would buy a game that doesn't have voiceovers (not computer generated voiceovers); I doubt it. There are complaints if a mod isn't voiced, much less an entire game. Writers... you need at least one that has experience writing for a video game because it isn't the same as writing a short story/novel. But I'm not going to argue with you about it. You are welcome to prove me wrong.

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