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How turn Weapon into Apparel


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Hello!
Thank you very much Kikaimegami!
It took 2 or 3 attemps bc the guide is a bit outdated now and stuff works slightly differently, but i managed to get it to work. I just replaced the grognak axe and it might not be the cleanest method, but if anyone needs further help i might be able to.

EDIT: for those looking for "build skin partitions" it is not present and not needed anymore, just export your .nif file
I also found it is better to import your own body nif file as a reference, for my first attempt i was using cbbe template and my exported nif file threw a bunch of errors in nifscope 2.0.7 (Im with AB body)


https://imgur.com/mGagnLg

https://imgur.com/012ClHe

 

https://imgur.com/sTyeuyo

Edited by Coletnite
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http://i105.fastpic.ru/big/2018/0614/a1/_2030bdc756136398fd4642b38b37dfa1.jpg?noht=1

 

Who knows what i doing wrong? Thanks.

 

 

 

I'm far from an expert, but i think those parts were not attached by the weight paint. Happens if your weapon is too long or it has small parts laid away from the center of the weapon. For those parts that share the same .bgsm you could join them together in blender by ctrl+j. Alternatively, when youre transferring weight in outfit studio, you can increase the area it searches for with the sliders. I know that fixed some of my holstered weapons, but for the really long guns i had to join the small parts together

 

https://imgur.com/a/AyCmgfn

Edited by Coletnite
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I guess this is an older thread, but has a lot of useful information in it.

 

Coletnite, Joining in blender creates Texture map issues though? unless this is some model that is yet to be textured. There is a tool for blender called Avastar or Sparkles that preserves Texture maps after you join shapes together. Unless there is a more simple way I haven't learned yet this stuff is recently new to me.

 

I think I came across this post a while back but it didn't make much sense to me reading it now makes more sense but basically it took quite a while to learn for me.

 

I have had Nifs that look like this in nifskope (above, the separated gun) but work fine in the game and look fine in Outfit Studio. I don't really care how they look in nifskope as long as they work in the game. haha. I was told by someone very experienced that if its perfectly weighted (whatever that means) it should look normal in nifskope. Not sure what the problems that can arrise from having it not perfectly weighted but probably some weird stretching or warping..idk.

 

I would assume adding a gun or single piece of armor should be easier coz you are weighting it all to just one bone.

 

https://imgur.com/WyEbsM6

 

https://imgur.com/VyHU4Uj

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I guess this is an older thread, but has a lot of useful information in it.

 

Coletnite, Joining in blender creates Texture map issues though? unless this is some model that is yet to be textured. There is a tool for blender called Avastar or Sparkles that preserves Texture maps after you join shapes together. Unless there is a more simple way I haven't learned yet this stuff is recently new to me.

 

I think I came across this post a while back but it didn't make much sense to me reading it now makes more sense but basically it took quite a while to learn for me.

 

I have had Nifs that look like this in nifskope (above, the separated gun) but work fine in the game and look fine in Outfit Studio. I don't really care how they look in nifskope as long as they work in the game. haha. I was told by someone very experienced that if its perfectly weighted (whatever that means) it should look normal in nifskope. Not sure what the problems that can arrise from having it not perfectly weighted but probably some weird stretching or warping..idk.

 

I would assume adding a gun or single piece of armor should be easier coz you are weighting it all to just one bone.

 

https://imgur.com/WyEbsM6

 

https://imgur.com/VyHU4Uj

Hello!

You can join them safely in blender (2.78 at least) you will need to assign .bgsm files to it anyway, thats how i did it. The only issue i've experienced IF they are not weighted properly is that they will fall on, or under the ground, or they wont appear at all.

Also i use an older nifscope (2.0.0.4) since the latest one (2.0.0.7) in my experience is not very reliable and has spawned a lot of faulty nifs for me

Edited by Coletnite
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