latinoad Posted May 29, 2011 Share Posted May 29, 2011 It seems to be a basic question, as my modding skills with meshes are not too advanced. I created a new armor. I placed both the mesh (.nif) and the texture (.dds) in the Oblivion Data folder. Then I created a plugin (.esp) in CS, where I created a new armor type and applied the mesh. I understand that the texture is defined within the .nif file, where I changed it to be my new custom texture. Now in game mode, I do find the armor, which I placed in a chest. Fine. However when I wear it on my character that body part becomes totally transparent. No mesh and its texture is rendered in game mode. What did I do wrong? What might cause this problem? Link to comment Share on other sites More sharing options...
LFact Posted May 29, 2011 Share Posted May 29, 2011 Have you made normal map(*_n.dds)? It is needed. Link to comment Share on other sites More sharing options...
latinoad Posted May 29, 2011 Author Share Posted May 29, 2011 (edited) Thanks for the reply. I've just solved it. Stupid problem with the normal map, yes. The names of my textures were, something like this:armor_my.dds armor_my_n.dds and I think the game was expecting armor_n.dds, not armor_my_n.dds. I had to rename them to:armormy.ddsarmormy_n.dds Edited May 29, 2011 by latinoad Link to comment Share on other sites More sharing options...
The_Vyper Posted May 29, 2011 Share Posted May 29, 2011 Thanks for the reply. I've just solved it. Stupid problem with the normal map, yes. The names of my textures were, something like this:armor_my.dds armor_my_n.ddsYep, that will cause a problem. Any thing that immediately follows the "_" in a texture name is considered an alternate texture unless it starts with "g" (glow map) or "n" (normal map). This does have a benefit, though: If you make multiple colors for one mesh, you can make them use the same normal map (and glow map, if applicable) like this: TextureName.dds <---the original texture.TextureName_g.dds <---the glow map (if it has one)TextureName_n.dds <---the normal mapTextureName_blue.dds <---a blue variant that will use the above normal and glow mapsTextureName_red.dds <---a red variant that will use the above normal and glow maps You can add any number of variations that way and use the same normal and glow maps. Link to comment Share on other sites More sharing options...
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