Jump to content

Missing Meshes and deleted objects issue after latest update.


XtomJames

Recommended Posts

So I got a new computer and decided to transfer my game save files and mods to a clean install on my new computer. After updating everything to the latest updates several issues have cropped up. I have missing meshes (as if the meshes from the mods were overwritten) and several objects I deleted using the "disable" command or the set scale to 0 method are back. Trying to remove the objects again doesn't seem to work. I can't disable houses in Sanctuary anymore.

Any suggestions on how to fix this? (I put this in the general discussion rather than mod troubleshoot because it isn't expressly a problem with a mod, per se, but with the game's console commands.)

Link to comment
Share on other sites

I am highly suspicious of the patch note where BethSoft removed "debug" commands that were no longer necessary. I have a feeling they may have removed some of the most useful of the console commands. Keep in mind, this is just a guess!

Link to comment
Share on other sites

I am highly suspicious of the patch note where BethSoft removed "debug" commands that were no longer necessary. I have a feeling they may have removed some of the most useful of the console commands. Keep in mind, this is just a guess!

 

Unlikely, any console command that was useful to us would be essential to them for testing/debugging Far Harbor. As for maintaining a separate developer version with the console commands and a release version without, while they're still patching the game... Well, anyone who has ever worked with multiple forks on a Github can probably clearly imagine the nightmare scenario that would be for a developer.

Link to comment
Share on other sites

... d several objects I deleted using the "disable" command or the set scale to 0 method are back. Trying to remove the objects again doesn't seem to work. I can't disable houses in Sanctuary anymore.

 

 

Not sure about not being able to disable in the first place anymore but, well before the 1.4 patch, I had disabled (though not "markfordelete"(d)) objects return. Well, I used the command only once actually. I disabled the ratty old couch at Coastal Cottage as it was kinda in the way of my new structure's stairs but it eventually reappeared.

Link to comment
Share on other sites

  • 2 weeks later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...