davidlallen Posted March 6, 2016 Share Posted March 6, 2016 Thanks for the feedback. Parts of the code are inherited, and I don't completely understand them. I will try taking out the template section. I agree it seems redundant. Regarding the original question of the thread, all I can tell you is, multiple testers have complained that they got multiple copies of the proving ground buttons, until I added the code to check for duplicates. Link to comment Share on other sites More sharing options...
GrimyBunyip Posted March 6, 2016 Author Share Posted March 6, 2016 I discovered something weird today, that I felt I might as well share. I tried adding config to the X2DownloadableContentInfo header. For Example: class X2DownloadableContentInfo_GrimyLootMod extends X2DownloadableContentInfo Config(GrimyLootMod); The code builds, but it turns out that the OnLoadedSavedGame() event will not trigger with config in the header. But when I removed the Config(GrimyLootMod) from the header, the event would trigger. Very strange. Link to comment Share on other sites More sharing options...
davidlallen Posted March 6, 2016 Share Posted March 6, 2016 My experience is that when you extend something, you have to keep the same config and dependson. Amineri says that is not true. Maybe there is a deeper question here about when exactly you can change it. Link to comment Share on other sites More sharing options...
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