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Does OnLoadedSaveGame run every game?


GrimyBunyip

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Thanks for the feedback. Parts of the code are inherited, and I don't completely understand them. I will try taking out the template section. I agree it seems redundant. Regarding the original question of the thread, all I can tell you is, multiple testers have complained that they got multiple copies of the proving ground buttons, until I added the code to check for duplicates.

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I discovered something weird today, that I felt I might as well share.

 

I tried adding config to the X2DownloadableContentInfo header. For Example:

 

class X2DownloadableContentInfo_GrimyLootMod extends X2DownloadableContentInfo Config(GrimyLootMod);

 

The code builds, but it turns out that the OnLoadedSavedGame() event will not trigger with config in the header.

 

But when I removed the Config(GrimyLootMod) from the header, the event would trigger. Very strange.

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