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Request - Bug Fix - "Ghost" land mines


subtlestrike

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So, hello. As the title suggests, I have found undetectable land mines.
Well, undetectable because I have the Sneak perk so I can't trigger them.
But let me explain the problem. I went on to clear out Kingsport Lighthouse. On the path up there's a laser tripwire with a radiation emitter, no big deal, and in the middle of the trees and all around there's properly placed, visible traps.
But imagine my surprise when I take over the place and set a supply line from somewhere else, the provisioner comes by that same route past the first laser tripwire, and BAM plasma mine puts him down AND deletes the pack brahmin, which erases the supply line. Yeah, the pack brahmin doesn't explode or drops dead, it vanishes.
After a few retries and some observation, I managed to find the stray plasma mine. I noclipped through the concrete at first and couldn't target anything, but on a more careful inspection, I found that the mine was placed on a ground layer just below the "asphalt" layer, so it couldn't be targeted if looking from below or from above.
Then I decided to go further, and after the rusted car I found a Nuke Mine in the same fashion: just below the asphalt, hard to spot if you don't know how to look.
So, for the benefit of everyone, could someone who makes those "General Fix" mods add these mines to their list? I don't know how often land mines decide to noclip their way down, but many will complain about it.

Screenshots are provided.
http://i.imgur.com/UY0irXl.jpg
http://i.imgur.com/DzKOaPy.jpg

Edited by subtlestrike
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