Azworai Posted March 20, 2016 Share Posted March 20, 2016 Steady Hands could be good, the MEC stands it's ground to develop a 'lock'? Link to comment Share on other sites More sharing options...
davidlallen Posted March 20, 2016 Author Share Posted March 20, 2016 Indeed, they can get steady hands at corporal. Link to comment Share on other sites More sharing options...
Azworai Posted March 20, 2016 Share Posted March 20, 2016 Oops, as you can tell, I haven't managed to unlock them yet, as my last playthrough with a different version didn't work, trying to get to the state to test the mod out on this playthrough. Link to comment Share on other sites More sharing options...
davidlallen Posted March 20, 2016 Author Share Posted March 20, 2016 See post #2 for the entire ability tree of all the classes. Link to comment Share on other sites More sharing options...
Azworai Posted March 20, 2016 Share Posted March 20, 2016 (edited) Suppression: Provides a benefit with the primary weapon and doesn't rely on accuracy or weapon damage. Holotargeting; Same idea. Just unlocked my first Viper, and found something that blew me away... not sure if this is a bug or a feature, but when customizing the viper's armor, it's actually changing the viper's skin color... and oh man, some of those look sweet. Already looking forward to playing with these, even if they aren't 100% better than existing soldiers... which we haven't tested enough to be sure of. Edited March 20, 2016 by Azworai Link to comment Share on other sites More sharing options...
Maclimes Posted March 20, 2016 Share Posted March 20, 2016 Just unlocked my first Viper, and found something that blew me away... not sure if this is a bug or a feature, but when customizing the viper's armor, it's actually changing the viper's skin color... and oh man, some of those look sweet. It's not accident, it's more like a limitation. A single mesh (as near as I can tell) can only alter two colors. Skin, Primary, or Secondary: You must choose two (any mesh that shows skin, for example, does not have both Primary AND Secondary armor colors). In order to maximize usage, I had to pick-and-choose the re-colorable areas for each recruitable alien. In the current release, Primary affects overall armor color for the MEC, and skin color for the Viper. In a future release, Secondary will affect minor trim on the MEC and the actual armor of the Viper. Link to comment Share on other sites More sharing options...
Azworai Posted March 20, 2016 Share Posted March 20, 2016 Either way, the way some of the colors look on the vipers are fantastic. I haven't gotten any of the others yet. At the low level my viper is at, my only complaint is that the tongue doesn't consider a sectoid to be humanoid, but I suppose that's because the animation might look a bit off, despite how close to human the sectoids are(I imagine they use a different skeleton than the humanoids, thus would require a new set of animations which is no small feat). Also, occasionally the viper's head glitches out when firing, otherwise visually it looks wonderful. Link to comment Share on other sites More sharing options...
hunterkiller33 Posted March 20, 2016 Share Posted March 20, 2016 I am getting a red screen error when I launch the game with the mod installed, and its in debug mode. Link to comment Share on other sites More sharing options...
wiredgutter Posted March 20, 2016 Share Posted March 20, 2016 (edited) Suppression: Provides a benefit with the primary weapon and doesn't rely on accuracy or weapon damage. Holotargeting; Same idea. Just unlocked my first Viper, and found something that blew me away... not sure if this is a bug or a feature, but when customizing the viper's armor, it's actually changing the viper's skin color... and oh man, some of those look sweet. Already looking forward to playing with these, even if they aren't 100% better than existing soldiers... which we haven't tested enough to be sure of. I agree, suppression and holo targeting would be an ideal fit in that level of Major. Personally I like the idea of Holo Targeting with the Robot, seems to fit the flavor, as well as add fantastic synergy with saturation fire, the later perk. Suppression would be neat, but doesn't offer as much synergy with the other abilities in the tree. Great job writing the custom abilities! Edited March 20, 2016 by wiredgutter Link to comment Share on other sites More sharing options...
PepprmintButler Posted March 20, 2016 Share Posted March 20, 2016 (edited) Strictly gameplay wise, I find both suppression and hold targeting to be low impact, low value abilities. I'm still not going to be interested in investing 1/6th of my turn on a weak shot that gives a marginal advantage to follow ups on the same target, not when a ranger shotgun to the face would have probably killed the thing outright ; or suppression as it is in vanilla, aka weak (I strongly recommend suppression buffing mods).Im not saying these are irrelevant, but they IMHO belong at sergeant-ish, not major. Edited March 20, 2016 by PepprmintButler Link to comment Share on other sites More sharing options...
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