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playable advent mod: details, feedback


davidlallen

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@ dronmk2, there are a number of 3d modeling tasks we would like to do. Our most important task is to fix the viper firing animations. After that, we may update the viper model. Fixing the viper firing animations will take a lot of work. The firing animation is stored on the weapon. We must copy each of the weapons and add the viper animation to it.

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I'm not saying it's easy. :devil:

 

You no longer have the viper with the default model,with the possibility set in the current mod.?

I really miss the scallops along the spine. :laugh:

 

P.S. Why is everyone trying to make a viper for melee or close range combat?
I think the snake is the perfect sniper (not camper!!).

Edited by dronmk2
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@VaciliNikoMavich

 

I have a working andromedon, but it's just a visual swap for testing, so it's essentially a muton clone right now (uses muton loadouts, no abilities, etc.). I'm making a loadout/ability set for the Andromedon and adding research at the moment, so far it looks like it will be a smooth process.

Edited by koopakidshyguy
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@VaciliNikoMavich

 

I have a working andromedon, but it's just a visual swap for testing, so it's essentially a muton clone right now (uses muton loadouts, no abilities, etc.). I'm making a loadout/ability set for the Andromedon and adding research at the moment, so far it looks like it will be a smooth process.

Oh, that sounds marvelous -looking forward to it :)

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I'm cleaning up some stuff atm, but it actually ended up taking way less time than I expected, your muton was a great template to follow, I could probably churn these out one a week, if you guys'd like. (I'm the kind of person who would add an alien to their squad day one, balance be damned, so I understand if you guys aren't interested in quantity over quality and I can just do these for fun.)

 

As far as balancing is concerned, my assumption is that anyone who has an Andromedon is late game with high level troops or spawned him in early, so I'm going to tie his stats to leveling so that he's not overtly OP late game or early game. Basically, I'm sticking to default Muton stats, but with some levels being dedicated to boosting his stats, so that his lieutenant rank is equivalent to being an actual Andromedon, (gonna do the same thing with the Gatekeeper when I get around to making it.)

 

7846813-1459653811.jpg

Edited by koopakidshyguy
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Oh, and why do you guys have separate armors for each class? You're gonna have to start purchasing advanced armors for every class, why not just have one alien class of armor that is shared between classes? It just seems like it's gonna add a lot of busywork down the road for not that much gain... or maybe I'm just lazy, XD

Edited by koopakidshyguy
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