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Better Companion Death (knockout / injury / whatever)


dagincourt88

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Bethesda made sure Dogmeat never dies. That's okay, but should he jump right back into the fight after being mauled by a deathclaw?

With this mod, you can't use your companion immediately after he/she falls. Instead, you need to wait 24 hours after applying stimpak. Companions will automatically appear next to you 24 in-game hours later, no matter where you are because hey, there's only so much the creation engine can do. :confused:

 

Maybe you can use your own injury animation just to make things interesting.

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Hi,

 

I like your idea. Maybe the crippled companion limping behind you and will not interact in combat and try to hide till he is healed (healing only after applying some stimpaks ore something similar) instead off "teleportation"

 

I would also like to adjust my companions combat behaviour via shortcut keys (not via the communication menu. They can hear so I can call some commands)

For example:

1 - stay behind and respond to fire

2 - run away and hide (only fight for self-defence)

3 - attack on sight

4 - attack my target

5 - attack only my those who attack me

6 - ...

 

only some suggestions

Edited by SnertTheDog
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