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altering the animations of a resizing mod using blender


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Hi everybody, I've used 3ds max for a while now and don't know my way around blender at all. I have an animation that alters a skeleton, and I have them both imported into a scene. I just need to know how to change scaling caused by the animation. It's probably pretty simple I'm sure, but Ive been stumbling around blender tutorials for a couple of days now and all Ive managed to do so far is crash blender. If I can get the animation changed then I can just export the whole thing and delete the parts I don't need in niftskope. Thanks in advance for any suggestions or insights.
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