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very quick question about apokalypse armory


Palandiell

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Calibr is not exaclty a mod. It's (as the name states) a Community Ammunition Library.

 

Now, I don't use AA myself, but when last I looked, calibr was not required for AA to run properly. Calibr is only required if a mod adds guns with non-standard ammo. (such as the 19th and 20th century weapons mod.)

 

Edit: I guess you decided to go for the mod I recommended you in an earlier thread eh?

Edited by BlackRampage
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Calibr is not exaclty a mod. It's (as the name states) a Community Ammunition Library.

 

Now, I don't use AA myself, but when last I looked, calibr was not required for AA to run properly. Calibr is only required if a mod adds guns with non-standard ammo. (such as the 19th and 20th century weapons mod.)

 

Edit: I guess you decided to go for the mod I recommended you in an earlier thread eh?

 

thx, one more question though: would the ammo be more viewable (meaning less and easier to learn) or will there be more options with CALIBR or without?

 

 

and yes, I went with your idea :) dont know enough about the 19/20 century gun mod, since it was taken off of nexus. it looks good but if I dont know how good the mod is (or how big) I wont use it. and AA apokalypse looks really nice, even though it may be a tad too big for my taste. but I will just have to live with it :)))

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thx, one more question though: would the ammo be more viewable (meaning less and easier to learn) or will there be more options with CALIBR or without?

Huh? You've lost me there.

 

Anyway, the point of calibr is that if you, for example, add a gun that use 9X19 mm ammo, vanilla FO3 will not be able to use said ammo. Calibr alleviates that problem.

So, the real question is: Does AA add weapons which use custom non-vanilla ammo, or do all of AA added weapons use ammo types already present in the vanilla game?

As I said, I don't use AA, so you'll have to look at it's description page or read it's readme file to find out.

 

Oh, and the 19th & 20th century mod adds a HUGE amount of weapons (with just about as many different ammo types as there are in real life), so it might not be the mod for you, unless you're a gun nut that is. :tongue:

Edited by BlackRampage
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aah, good that I chose AA and noth 19/20 century :biggrin:

 

 

but the AA adds ammo for example like 9mm or .303 which is not present. but it doesnt say it needs CALIBR. so does it add the ammo itself or what?

Well, the mod's description page says it's only needed for optional add-ons.

At any rate, I'd just install calibr anyway. better to be safe then sorry. Especially if it really does add custom ammo types.

 

Also, in a previous thread you asked how to un-install Breeze's FO3 Males. Did you already figure that out? Also, did you install it using FoMM's package manager? If so, all you need to do is follow the install instructions in a reverse order. :thumbsup:

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aah, good that I chose AA and noth 19/20 century :biggrin:

 

 

but the AA adds ammo for example like 9mm or .303 which is not present. but it doesnt say it needs CALIBR. so does it add the ammo itself or what?

Well, the mod's description page says it's only needed for optional add-ons.

At any rate, I'd just install calibr anyway. better to be safe then sorry. Especially if it really does add custom ammo types.

 

Also, in a previous thread you asked how to un-install Breeze's FO3 Males. Did you already figure that out? Also, did you install it using FoMM's package manager? If so, all you need to do is follow the install instructions in a reverse order. :thumbsup:

 

 

k, will use it :thumbsup:

 

 

and no havent found it out. I just started replaying FO3, the last time was a few years ago, so I have absolutly NO idea how to deinstall breezes mod. could you help me?

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Like I said: Did you install it using FoMM's package manager? If so, all you need to do is go to the package manager, select the mod, then hit the "Deactivate" button. It will then un-install itself. After that, you can install whatever other mod you wanted to install first (too lazy to look at the other thread right now :biggrin: ) and simply "Activate" Breezes mod again. All too easy.

 

If you didn't install it using the package manager, well, give me some time to sort that one out. Coincidentally I just happened to download that mod myself, are you some kind of psychic? :biggrin:

 

Oh, and you do realize you owe me big time for this? Nah, just kidding. :tongue:

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give me your bank account and 10 minutes with 4chan and I will pay you back big time :tongue:

 

 

I dont really ever use the package manager. the list is empty (even though I do recalling using it once or twice, but nothing has ever been there, the mods though did work) I believe though that the I manually installed the breezes mod, since I prefer doing some copy and paste work into my fallout 3 data file

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Agreed, I usually also prefer to do some old fashioned copy & paste stuff. :thumbsup:

 

Anway, in that case you'll just need to disable the esp's in FoMM, then delete those esp's by right clicking on them. After that, I'd recommend also deleting the files which were added to both the Meshes and Textures folder. Just be careful you don't delete stuff that doesn't belong to it!

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