JuJooGuppy Posted March 9, 2016 Share Posted March 9, 2016 This post may be common knowledge for many modders out there, but I thought I would share it quickly anyway, as I have ran into more than a few mods that either added new settlement areas or increased settlement build sizes while stating that it was impossible to adjust the green border to match / required the GECK.For anyone that wants to adjust the green borders, its actually a .nif file. You can find the borders under:Meshes\Workshop|WorkshopBorder______.nif . If you browse to that folder, you will see them all there. If you keep the same shape and just adjust the size, its possible to adjust them in just nifskope by scaling them and then adjusting the z coordinates as needed. If you change the shape of the build area, that will require a lot more work.It may / probably will be easier to do this with the GECK in the sense that you could place the item in the world preview and see how closely it matches your build area, rather than currently doing more of a guess and check. But I thought it was worth mentioning, its possible to edit it now if you so desire. Sorry if most people know this, its more for those who were unaware. Hope someone finds it useful. Link to comment Share on other sites More sharing options...
MLeonhardt Posted March 9, 2016 Share Posted March 9, 2016 What if you just removed or made the model really really really tiny? Link to comment Share on other sites More sharing options...
JuJooGuppy Posted March 9, 2016 Author Share Posted March 9, 2016 (edited) What if you just removed or made the model really really really tiny? Removing it would require making an .esp edit that no longer pointed towards the .nif, not even entirely sure that it can be done that way. Either that, rather than 'removing it', simply make a blank nif in that location with the proper name. I would imagine a blank nif would load ok, but I am not 100% sure on that. Worth a test :) As for making it tiny, should be doable, if you are looking to make it invisible. You could also adjust the Z coordinates far enough down that it is below the world space, in addition to making it small. The first time I edited one to test it, I only set the scale up a bit, which resulted in not seeing a green boundary at first because I forgot to adjust the Z coordinate to compensate, and so it was below ground. So it certainly is possible to have no green showing if its your desire. Edited March 9, 2016 by JuJooGuppy Link to comment Share on other sites More sharing options...
rdunlap Posted March 10, 2016 Share Posted March 10, 2016 Just to let you know. InvisibleGeneric01 [FURN:00024571] is already a furniture object in game files and you can just look to the nif it points to and make a static alternative *(or any object kind you need) It plays nicely and SUPER low profile memory wise. When i do a Rebuild One of the first things i do is use that nif to make all the destroyed house go away. :) It seems to be a low profile placeholder for acting on or triggering on. that cat at Abernathy has some of these to place it for its animations. Thats how i found it in the first place. Robert Link to comment Share on other sites More sharing options...
Recommended Posts