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MLeonhardt

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Everything posted by MLeonhardt

  1. Does anyone happen to have a backup of the original Pipe Weapons Overhaul mod? (https://www.nexusmods.com/fallout4/mods/7556) I really liked the additional mods it added to pipe guns like the Axe stock and spiked hand grip, but since I last played the mod creator has deleted it and ported it into another mod, then deleted that one and now has a new mod with a lot of extra stuff that supposedly breaks the game and "requires a new game" that I don't want to mess with. I had considered downloading the new mod and just deleting the files that don't pertain to the pipe weapon overhaul changes, but cannot discern what's what just from the file preview. So, would anyone happen to have a backup of the old mod and be willing to share it? Would really appreciate it.
  2. A change to Weapon Vendor inventories to have them only stock Default versions of weapons (I.e. "Automatic Combat Rifle") and multiple copies of said default weapon, along with weapon mods separate from the actual weapon. For example, a Weapon Vendor under this mod would stock the following: Weapons Combat Rifle (4) Automatic Combat Rifle (3) Hunting Rifle (3) Sniper Rifle (2) 10mm Pistol (5) Pipe Pistol (4) 44. Pistol (2) Automatic Assault Rifle (2) Fragmentation Grenade (5) No overmodded weapons for minimal clutter.
  3. I've scoured the Nexus using every synonym for the word "shop" I can think of and have found nothing. All I'm looking for are mods that add new or change existing Workshop vendors for better settlement customization and immersion. like if I want a seafood restaurant, or a General Store that sells a little of everything instead of just junk. Am I looking in the wrong place, or are there not any mods like this? EDIT: In the event that there are no mods available, what all would go into creating new shops with specific inventories? i.e. things along these lines: https://forums.nexusmods.com/index.php?/topic/6547566-specialized-food-vendors/ Just duplicating the vanilla shops and changing lists of things they sell can't be too difficult right?
  4. Why would you want NPC Stand And Hammer Vertically for 24 hours straight?
  5. Havok is like super choosy about who gets to use their software. You have to like apply to get the real version, and have an actual business thats going to use it. Most people can't get it, which is a great handicap to really getting into deep modding of the game.
  6. There's also this that adds per-weapon colors, plus a whole ton of other cool stuff https://www.nexusmods.com/fallout4/mods/18826
  7. Would be cool but would much rather have AC parts for Automatron robots. Have the Cores be variants of the Sentry-bot torso, so you can equip Back weapons as well.
  8. Gonna low-key shill my abilities as a male voice actor here. If y'all wanna make a good sounding male Companion with custom dialogue, hit me up. I've always wanted to voice a Sentry Bot, or Deathclaw, or Zetan companion, but I could do a human guy as well. I usually stick with a companion until I want to go with another one. That said, some things that'll make me re-consider real fast are things like AI errors, where you're under attack and they're just standing there aiming at nothing while you're getting punched to custard by a Legendary Protectron, or they throw a grenade at the enemy you're engaging in melee range. Of course these things are usually a "Thanks, Todd" with no solution. Never really liked the affinity thing, for the previously stated reasons of inconvenient heart-to-hearts or awkward forced boning (Which is why a Robot or Deathclaw friend would be good, imho) I can shoot out a few of my ideas for the previously mentioned companions, if y'all are interested.
  9. That's awesome, man. Be sure to show us some progress whenever you're ready. I always wished the vault cave went downwards from the entrance instead of up, so its more like a "dungeon" is that makes sense.
  10. I was thinking about this since the grass is part of the base ground mesh, what if you had a "mask" over some floor parts that would obscure specifically the Ground Mesh?
  11. If there are two it actually could mean double the fire rate since you could twin-link them. Though if the goal is less heat generation it could maintain the same fire rate by having each gun fire at half the speed. Also
  12. Looks like it should work, but I have the same problem with them as I do the other mod. It's too "extra" Also I don't think it has ceiling and wall variants.
  13. So I'm trying to find a basic mod that adds the cute little "Bubble" defense turrets to workshops. there's this: https://www.nexusmods.com/fallout4/mods/11189 But its just too 'extra' I just want one with basic Laser, Auto Laser, and Machine Gun turrets. Anyone know where I can find one?
  14. Spice up your Settlements' culinary scene by building specialized food vendors that sell a specific "theme" of items. So you can make a trendy snack stand, or a soup kitchen for the homeless, or a cheesy, pirate themed Seafood Restaurant Snack Bar - various minor cooked food Crispy Squirrel BitsSquirrel on a StickIguana on a StickSeasoned Rabbit Skewers (w/ Far Harbor)Mirelurk Jerkey (w/ Far Harbor)Crispy Cave Cricket (w/ Nuka World)WaterNuka ColaVim! (w/ Far Harbor)Soup Kitchen - Sells cooked Soups and Stews Radstag StewSquirrel StewIguana SoupVegetable SoupChicken Noodle Soup (w/ Far Harbor)WaterNoodle Stand - Nan-ni shimasho-ka? (Robot not included) Noodle CupGrill Restaurant - Sells various cooked Meat dishes Deathclaw SteakGrilled RadstagMole Rat ChunksRibeye SteakYao Guai RibsYao Guai RoastGazelle Steak (w/ Nuka World)Wolf Ribs (w/ Far Harbor)WaterNuka ColaAlcoholSeafood Restaurant - Sells various cooked seafood dishes Roasted Mirelurk MeatCooked Softshell MeatMirelurk CakeGatorclaw Steak (w/ Nuka World)Grilled Hermit Crab (w/ Far Harbor)Poached Angler (w/ Far Harbor)Fried Fog Crawler (w/ Far Harbor)WaterNuka ColaVim! (w/ Far Harbor)AlcoholProduce Stand - Sells produce of various kinds CornCarrotMelonMutfruitGourdTatoTarberryRazorgrainSilt BeanButcher Stand - Sells raw meat of various kinds Brahmin MeatChicken Thigh (w/ Far Harbor)Deathclaw MeatGazelle Meat (w/ Nuka World)Radstag MeatMole Rat MeatMongrel Dog MeatMutant Hound MeatRabbit Leg (w/ Far Harbor)Yao Guai Meat The whole idea is I want to walk into my arduously constructed, nautical themed Restaurant, and expect to be able to order seafood. Is that too much to ask?
  15. You're aware that CBBE is not inherently porn, right? It just adds a better looking base and skin texture for all bodies and clothes so people look less potatoey. Don't knock it till you've tried it. The vast majority of clothing mods, be they lewd or pure, run off of CBBE as the base mesh. So if you're going to blindly refuse anything CBBE related, you're gonna have a hard time finding decent clothing/armor mods. And I'm pretty sure the people that refuse to use the Nexus because porn mods simply exist on it are in a tiny minority of players.
  16. I was thinking about re-doing my character as a male and just sexchange them through console. But would the dialogues be "correct" then you think? Thanks for replying. Do you want them to be referred to as a male or female? Start with whatever you want to be referred to as. Then add mods to change it whichever way you want. I really don't know how the game references the gender tag and what all changes it, but if anything, the sexchange command would do it.
  17. open the console with ~ type "sexchange" hit enter Not sure if that'll update everything but probably worth a shot. Though if you've already made extensive changes to be a male character and it still gives you problems, I'd really just recommend starting a new game as a Male character and cheating/modding in all the stuff you want at the beginning.
  18. You know there's a search function on the site, right? You can find these things easily, instead of asking us to do it for you while antagonizing people that like something you don't. That aside, I guess I'll share my recent downloads: Weapons: New animations for Combat Rifle and Combat Shotgun https://www.nexusmods.com/fallout4/mods/30141 Hunting Shotgun https://www.nexusmods.com/fallout4/mods/22516 Bozar https://www.nexusmods.com/fallout4/mods/28478 Caravan Shotgun https://www.nexusmods.com/fallout4/mods/28399 Light Support Weapon https://www.nexusmods.com/fallout4/mods/29910 Riot Shotgun https://www.nexusmods.com/fallout4/mods/30087 Break Action Laser Rifle https://www.nexusmods.com/fallout4/mods/27050 Wattz Laser Rifle https://www.nexusmods.com/fallout4/mods/26386 Skibadaa's Weapons Pack https://www.nexusmods.com/fallout4/mods/23064 CROSS PlasRail https://www.nexusmods.com/fallout4/mods/13850 Gatling Rifle https://www.nexusmods.com/fallout4/mods/10289 Chine Lake Grenade Launcher and Holo Rifle https://www.nexusmods.com/fallout4/mods/22254 Armors: Tschutschi's Wardrobe https://www.nexusmods.com/fallout4/mods/28637 CROSS Courtier's Relatively Overstock Silo https://www.nexusmods.com/fallout4/mods/7022 Tumbajamba's Combat Power Armor https://www.nexusmods.com/fallout4/mods/7841 Tumbajamba's Spartan Battlesuit https://www.nexusmods.com/fallout4/mods/9912 Vault Tec power Armor https://www.nexusmods.com/fallout4/mods/25263 T51c Air Force Power Armor https://www.nexusmods.com/fallout4/mods/17941 I like Power Armor
  19. This is a complex mod design, adding a whole new Village, a Cave and Dungeon, several new characters, and a new Perk for Swords and Greatswords. Skygeirr Village is a small hamlet up in the mountains of the Reach, along the Cyrodiil border, just southeast of Arkngthamz. It is close to Bruma and Cloud Ruler Temple, stronghold of the Blades. Due to its difficult to reach location, Skygeirr Village is a safe haven from the perils of the world. As such, its inhabitants don't take too kindly to visitors that might bring conflict with them, like the Dragonborn. The Village can only be reached through the perilous Skygate Cavern, which is chock full of booby traps to dissuade visitors. After making it through the cave, you will be greeted by the leader of Skygeirr Village a retired Blade, who will tell you to f*** off. You can tell him that you're there to help, trade, just exploring, or tell him to go f*** himself. Either way, he lets you stay with no fight, though you will have to earn the trust of the townspeople in order to utilize their services. The Town Skygeirr Village is comprised of several small houses, with a blacksmith, apothecary, and general store. A local Wizard also sells a few spellbooks. Beautiful trees and vegetation fill the town. Most of the people are easygoing, but generally distrustful of outsiders. There are no guards, leaving the townspeople to defend themselves, and they are more than capable of doing so. The Leader of the Village is an Ex-Blades member who retired from Cloud Ruler Temple and founded the village. A master Swordsman, he can grant the player a a perk that can negate all damage if a block is timed right while wielding a sword or Greatsword, as well as a perk to increase Sword/Greatsword swing speed. Other exciting aspects are the full blacksmith suite, a small, cozy player home, access to a great number of various alchemy ingredients growing around the town, as well as a few skill trainers for archery and hand to hand. There is also a Fighting Circle where players would be able to partake in fist fights for money. Where? http://imgur.com/a/yJOl8 There is ample room for a small village up in the hills there. I understand this is a pretty ambitious plan, and would require a whole team in order to get off of the ground, but I wouldn't be posting here if I didn't think it could be done.
  20. IF YOU GET SHOT IN THE GAME YOU GET SHOT FOR REAL
  21. We have a section for Mod Requests amigo
  22. So to bring this thread sort of back on topic, do you happen to have links to all the ones on The Nexus? Because some of those look neat and this would be a good collection/reference thread.
  23. The problem is simply running away is too slow. We need some kind of dodge roll to get out of the way of incoming pain.
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