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can't enter bravil - crash


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So, as the title says I can't enter Bravil due to a crash. I was and still am pissed, annoyed and tired...

So the thing is, I entered Benirus Manor, done the quest to a stage where I kill all the ghosts and find skeletal hand a note(though I don't think it matters) so I go outside; crash! after three attempts, crash! I tried entering via vanilla Oblivion exe instead of OBSE, still nothing, I used an emergency teleport mod to teleport myself outside bravil, went back to bravil, crash, did the same thing but waited for almost 24 hours, same thing, crash. I tried entering another cell then going to bravil, tried disabling a couple of mods, still nothing, a goddamn crash :( T

 

My Oblivion is quite modded, but I don't see how that could have been a result of a conflict when I was in the town of Anvil moments before. My mods also worked quite well. It's completely unlogical but then again I don't understand how Oblivion's engine works.

 

So PLEASE, if you have suggestions/fixes/workarounds or simply had a similar experience, share. What do you think could have caused this? I recently installed unique landscapes compilation but I don't think that affects cities...It might not be related to mod conflict at all.

 

Any ideas?

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Post your mods list so that we can take a look. Have you tried disabling your mods one by one to narrow down the culprit? I'm afraid this process is part and parcel of modding Oblivion and troubleshooting conflicts.
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Post your mods list so that we can take a look. Have you tried disabling your mods one by one to narrow down the culprit? I'm afraid this process is part and parcel of modding Oblivion and troubleshooting conflicts.

 

Good Idea!

 

Oblivion.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Tamrielic Ingredients.esm

TamrielTravellers.esm

Kvatch Rebuilt.esm

Race Repository.esm

CM Partners.esm

HorseCombatMaster.esm

Goblin Race.esm

Unofficial Oblivion Patch.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Idle Dialogue.esp

2nd to 1st person.esp

Natural_Weather_with_darker_Nights_by_Max_Tael.esp

Atmospheric Oblivion.esp

Cities Alive At Night.esp

AliveWaters.esp

AliveWaters - Koi Addon.esp

AliveWaters - Slaughterfish Addon.esp

Brighter_Torches.esp

VanityCameraSmoother.esp

ClocksOfCyrodiil.esp

Inebriation.esp

MorrowindBooks.esp

Morrowind Ingredients.esp

Oblivion Cats v0.22b.esp

Portable Campsite.esp

shiveringislesdoorusable.esp

VA_BetterGold.esp

Display Stats.esp

DropLitTorchOBSE.esp

DLCHorseArmor.esp

DLCHorseArmor - Unofficial Patch.esp

DLCOrrery.esp

DLCOrrery - Unofficial Patch.esp

DLCVileLair.esp

DLCVileLair - Unofficial Patch.esp

DLCMehrunesRazor.esp

DLCMehrunesRazor - Unofficial Patch.esp

DLCSpellTomes.esp

DLCSpellTomes - Unofficial Patch.esp

Adonnays Classical Weaponry.esp

Adonnays Elven Weaponry.esp

CapesandCloaks.esp

Dreadweave Complete_Heavy.esp

PureSteelBlade.esp

RustyItems.esp

Scoundrels Luck Armor.esp

SentientWeapon.esp

tda_Armoury Beta v1_2.esp

tda_ScytheModv1.2.esp

Dragon Claw Sword And Shield.esp

DLCThievesDen.esp

DLCThievesDen - Unofficial Patch.esp

DLCThievesDen - Unofficial Patch - SSSB.esp

Francesco's Optional Files.esp

CurseOfHircine.esp

WCGL - Wilderness Creatures 1.1.esp

TamrielTravellers.esp

TamrielTravellersItemsNPC.esp

ShiveringIsleTravellers.esp

Tamrielic_Ingredients.esp

Oblivifall - Something's Not Right.esp

Ivellon.esp

AyleidArrows.esp

Cheydinhal Petshop.esp

300_White Stallion 4.esp

Kvatch Rebuilt.esp

Mercenaries.esp

MountainShackR121.esp

The Horror in the Village of Kuhn Dah.esp

DLCBattlehornCastle.esp

DLCBattlehornCastle - Unofficial Patch.esp

DLCFrostcrag.esp

DLCFrostcrag - Unofficial Patch.esp

Knights.esp

Knights - Unofficial Patch.esp

RTT.esp

The Lost Spires.esp

Blood&Mud.esp

Lost Paladins of the Divines.esp

bartholm.esp

Duke Patricks - HammerBlade.esp

Salmo The Baker v2.0.esp

Natural_Vegetation_by_Max_Tael.esp

Real Lava 1.3.esp

100% Harvest Chance.esp

Cliff_BetterLetters.esp

Dungeon Actors Have Torches 1.6 DT.esp

Exterior Actors Have Torches 1.3 DT.esp

kuerteeInventoryIsABackpack.esp

Teleport Everywhere.esp

lorecreatures.esp

LCE-addon.esp

Border Removal.esp

RealisticForceMedium.esp

RealisticMagicForceMedium.esp

MidasSpells.esp

No psychic guards harder v1.2.esp

RenGuardOverhaul.esp

Deadly Reflex 6 - Timed block and 150% damage.esp

Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

DRSplatter.esp

Duke Patricks - Near Miss Magic And Arrows Alert The Target.esp

Duke Patricks - Actors Can Miss Now.esp

Francesco's Slower skills x1.5.esp

SP1stPLegs.esp

CM Partners.esp

AinmhiRace-RensBeautyPackHairsOnly.esp

AinmhiRace.esp

CM Partners NPC NE.esp

CM Partners More NPCs NE.esp

DATalitha.esp

cidnothump.esp

KT_CustomRaceFix.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

SIHydroClarity.esp

Dwarf 2.0.1.esp

KnockoutArrows.esp

Tamrielic_Ingredients_Fran.esp

FatBellyMinotaur.esp

MinotaurHeadButt.esp

PrimesHealthRegen.esp

Better_Arena_Fights_1.4.esp

ScenicLoadscreens.esp

Alyeid Dagger.esp

Playable Goblin.esp

Troy_HeartbeatBreath.esp

P1DseeYouSleep.esp

P1DseeYouSleep - DLCVileLair.esp

P1DseeYouSleep - Portable Campsite.esp

DeadlyReflex 6 - Combat Moves.esp

 

So this is it, so I currently have no time to eliminate the mods one by one. I can disable them all though that would instantly result in a crash I'm sure...since mods are so embed in my save game.

 

Anyway I had Unique landscape compilation but I disabled it just before trying to enter Anvil for the last time. I figure it doesn't matter since UL doesn't affect cities, but I'll try anyway, since I also saw minor incompatibilities while traveling the wilds.

 

Just now I noticed Oblivion cats...that might affect cities, I'm going to try to disable that now.

 

Btw, thanks.

Edited by BloodRaven666
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Quite a lot of unfamiliar mods, but nothing in particular jumps out at me except Blood & Mud. It modifies Bravil so might have something to do with your crash, conflict with another mod maybe. Also, you might want to consider disabling DRSplatter.esp, it's known to cause CTD's.
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No mate I'm talking about Anvil, not Bravil.

 

Anyway you've been of MASSIVE help, you gave me the idea of culprit elimination so Instead of doing it one by one, I will do it kinda backwards, I went and disabled all mods that effect city and now I managed to enter anvil ;) now I'll enable them one by one until I find the culprit, hopefully it isn't one of the bigger/better mods.

 

Cheers mate, kudos ;)

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No mate I'm talking about Anvil, not Bravil.

 

 

Can I just point ouit the title of the topic which you typed? :wallbash:

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What MarkInMKUK said, and a few times in your sentences. :P If it's Anvil, then I'm even more puzzled. Hope you find the culprit.

 

Edit: Cheydinhal Petshop, probably should drop this. Apparently it has a serious bug that can permanently mess up dialogue with NPC's.

Edited by omeletted
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No mate I'm talking about Anvil, not Bravil.

 

 

Can I just point ouit the title of the topic which you typed? :wallbash:

 

Oh right, epic fail lol.

 

Anyway yes, I sorted my load order with boss. I do it after every mod I install ;)

 

Thanks for the advice, I will disable cheydinhal petshop too, I know it has issues with ground textures but NPC dialogues, that's bad.

 

You've all been helpful, thanks once again.

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