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Recruiting for my mod project!


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It's got the texture hardcoded to the E/:steam directory - If your Skyrim is not in that directory it won't pick up the texture so that could be the problem. Anyway amend all the texture paths by taking out everything before 'texture', so it looks like this:

 

texture\character\actor......

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My Steam is in my E Directory, I just moved everything across to the files on my side. So Steam/Steamapps/Common/Data, etc. (sorry, should have mentioned that sooner)

 

Everything is pointing to the directory textures, in Skryim/Data though...

 

I'll try fixing the texture path thanks!

 

Edit: Okay, I removed the loooong file path and set it back, now the head just goes white...

 

http://www.mediafire.com/view/h0z6vdzr4hnd2je/Trophy%20Mesh%20texture02.jpg

Edited by Darkrogue21
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It's not picking up the textures - However when I try and load the Werewolf and troll03 my over sensitive CK crashes out when it can't find them - the others are fine. So maybe the nif's are corrupted

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When I tried to load up the Werewolf, my CK crashed as well, I just thought I was messing up somewhere.

 

I had a feeling that might have been the case....dammit! He did include the wooden base as well, so I was going to see if I could make my own, but it sounds like maybe the entire set is corrupted. Which is weird, since on his mod page, he states he got it working in the CK...Truly a mystery blink.gif

Edited by Darkrogue21
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Sod's law applies to many things in my life, alas...Yeah, I had my heart set on the werewolf one, aaaaand it's one of the two which are broken. Out of curiosity, which is the other broken one?

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Are the eyes broken for the cave and frost trolls as well? I just get black voids, unless that was what he was going for.

 

Ah well, looks like I'll have to find something else then, or learn to make my own XD

Edited by Darkrogue21
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Me again! With a big one this time to anyone who wants to help:

 

The abandoned part of the house is all decorated (as much as I care to anyway, don't want to clutter it too much), dead bodies and the like. Now, I wanted to add in my follower's companion, which is an ice wolf (this is the creature I'd need the new textures for, by the way) and I made a copy of an ice wolf to test it out. I created a new form under the same naming conventions "DR___" and put him in one of the upstairs rooms so he can give the player a bit of a scare. This has backfired on me slightly, as he simply stands there and doesn't attack me.

 

I envisioned him running through the doorway to get at the intruder, which would be spooky seeing as the rest of the house is quiet and it's a sudden burst of action, but...he just stands there doing nothing but growling.

 

I set his AI to "Frenzied" but still he doesn't move. I copied a WEIceWolf model, so I'm not sure if that has something to do with it? I deleted my copy for now since I think it might have been the wrong animal actor to copy from.

 

Any ideas?

 

Also, I can't help but feel like I'd need to make 2 versions of this wolf for my intended purpose. One for the initial encounter with the player, where they kill him. Then when they encounter my follower, they see the same wolf but this time as a friendly NPC (this is explained in later dialogue). Though for this to work, I imagine I'd have to make 2 versions, disable the aggressive one and then enable the passive one afterwards.

 

EDIT

I had a brainwave last night, I don't think the house is navmeshed! That might explain it...I'm stupid facepalm.gif

Edited by Darkrogue21
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