Sirropoo Posted March 10, 2016 Share Posted March 10, 2016 Haven't delved any into MOD'ing without the Creation Kit, for those whom may have bit more indepth knowledge of the subject ...is it possible to place objects outside a settlement build area ? I am looking to place a "camp site" (sleeping bag, tent, camp fire) on suitable terrain, and other than the "suitable", be able to place it anywhere. Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 10, 2016 Share Posted March 10, 2016 Haven't delved any into MOD'ing without the Creation Kit, for those whom may have bit more indepth knowledge of the subject ...is it possible to place objects outside a settlement build area ? I am looking to place a "camp site" (sleeping bad, tent, camp fire) on suitable terrain, and other than the "suitable", be able to place it anywhere. It's a real pain. I worked on this for a while and was able to get furniture objects placeable in the commonwealth areas. However I wasn't able to figure out a way to make them persistent, so they'd just disappear after a while or if you traveled from the area. It should be possible though especially if you only want it to be temporary. Link to comment Share on other sites More sharing options...
Sirropoo Posted March 10, 2016 Author Share Posted March 10, 2016 Yes, temporary, unpack and get in out of the storm or just catch some Zzzz's until it is light enough to travel ..packup and boogie. Would be great for Survival Mode ..chance to save game. Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 11, 2016 Share Posted March 11, 2016 Well there are no doubt better ways of doing this, but the way I was toying around with this was through the SynthTeleportGrenadeExplosion. If you make a duplicate version of this in FO4Edit, with a furniture item in the 'placed object' record, then you can attach this effect to a different projectile. The item will appear there temporarily but it won't count as persistent so it will eventually just fade away. Honestly you're probably better off doing it with scripts, but I couldn't advise you much there I'm afraid. I've only just started learning papyrus scripting myself and I've got a long way to go. Link to comment Share on other sites More sharing options...
MLeonhardt Posted March 11, 2016 Share Posted March 11, 2016 The mod to allow for a completely customizable commonwealth will surely be one of the greatest - He said, having never made a mod in his f*#@ing life Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 11, 2016 Share Posted March 11, 2016 Probably more like, the mod to allow for a completely customizable commonwealth will surely be one of the buggiest. - He said, having never made a mod in his f***ing life You should make one, it's a lot of fun. Link to comment Share on other sites More sharing options...
MLeonhardt Posted March 11, 2016 Share Posted March 11, 2016 Probably more like, the mod to allow for a completely customizable commonwealth will surely be one of the buggiest. - He said, having never made a mod in his f***ing life You should make one, it's a lot of fun.I would but I am the dumb and also the lazy. Though I guess modding in Machete Blade-sized bayonets for revolvers to turn them into Final Fantasy style Gunblades shouldn't be hard. The goal being strong ranged attack plus powerful melee for a kickass jack of all trades weapon any Raider Warlord would be proud to wield. My biggest question is if I can change the bash animation into a regular sword attack based purely on the presence of the machete blade mod. I mean it already changes the bash animation to the stab attack when you equip a normal bayonet, would it be possible to add in a third type with a regular sword attack animation instead of a thrust? These are the questions. Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 11, 2016 Share Posted March 11, 2016 Though I guess modding in Machete Blade-sized bayonets for revolvers to turn them into Final Fantasy style Gunblades shouldn't be hard. The goal being strong ranged attack plus powerful melee for a kickass jack of all trades weapon any Raider Warlord would be proud to wield.My biggest question is if I can change the bash animation into a regular sword attack based purely on the presence of the machete blade mod. I mean it already changes the bash animation to the stab attack when you equip a normal bayonet, would it be possible to add in a third type with a regular sword attack animation instead of a thrust? These are the questions. Well unfortunately I am the dumb too and animation isn't really my strong-suit, but... in FO4Edit, each weapon doesn't list each of its animations separately. Instead it's given a keyword like AnimCombatShotguns that seems to control all of the animations that it uses. You can change its Block Bash Impact Data Set to increase what it hits though (I think). Unfortunately you're probably going to need to either find this out somehow, or wait on someone smarter and better at animations than me. Link to comment Share on other sites More sharing options...
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