Netwit2008 Posted June 12, 2011 Share Posted June 12, 2011 In late January 2011 the projected system requirements from the Wiki were as follows: Minimum System Requirements * OS: Windows XP, Vista or Windows 7* CPU: Core 2 Duo 2.0 GHz or Althon X2 2.0 GHz* RAM: 3 GB* HDD: 15 GB* Graphics: 512 MB card* Sound Card: DirectX 9 Compatible* DirectX: Version 9.0c Recommended System Requirements * OS: Windows XP, Vista or Windows 7* CPU: Core 2 Quad 3 GHz* RAM: 3 GB* HDD: 15 GB free disk space* Graphics: 512 MB Graphics Memory* Sound Card: DirectX 9 Compatible* DirectX: Version 9.0c Supported Graphics Cards: Minimum – 8800 GTRecommanded – Geforce GTX 460/Radeon 5850 Note: These are the predicted system requirements. Official will be updated soon. From what I could see, as of June 2011, the projected system requirements are still the same, although as it says above, the official SR have not been released yet. Plus, if I remember correctly, Bethsoft is rolling out a totally new game engine for Skyrim, so I'm sure this will factor in as well. Link to comment Share on other sites More sharing options...
KennethKarl Posted June 13, 2011 Author Share Posted June 13, 2011 In late January 2011 the projected system requirements from the Wiki were as follows: Minimum System Requirements * OS: Windows XP, Vista or Windows 7* CPU: Core 2 Duo 2.0 GHz or Althon X2 2.0 GHz* RAM: 3 GB* HDD: 15 GB* Graphics: 512 MB card* Sound Card: DirectX 9 Compatible* DirectX: Version 9.0c Recommended System Requirements * OS: Windows XP, Vista or Windows 7* CPU: Core 2 Quad 3 GHz* RAM: 3 GB* HDD: 15 GB free disk space* Graphics: 512 MB Graphics Memory* Sound Card: DirectX 9 Compatible* DirectX: Version 9.0c Supported Graphics Cards: Minimum – 8800 GTRecommanded – Geforce GTX 460/Radeon 5850 Note: These are the predicted system requirements. Official will be updated soon. From what I could see, as of June 2011, the projected system requirements are still the same, although as it says above, the official SR have not been released yet. Plus, if I remember correctly, Bethsoft is rolling out a totally new game engine for Skyrim, so I'm sure this will factor in as well. That's not outrageous, unless your barely running Oblivion. I should be able to run that on full settings. I HOPE! Link to comment Share on other sites More sharing options...
Netwit2008 Posted June 14, 2011 Share Posted June 14, 2011 That's what I'm thinking too Gaius! I'm right there hoping with ya, lol Link to comment Share on other sites More sharing options...
KennethKarl Posted June 14, 2011 Author Share Posted June 14, 2011 That's what I'm thinking too Gaius! I'm right there hoping with ya, lol I'm really exited for this game. Looking at some of the graphics overhauls for Oblivion alone. I'm hoping Skyrim takes Gaming to a whole new level. Link to comment Share on other sites More sharing options...
Hundsfott Posted October 6, 2011 Share Posted October 6, 2011 LOL! Are u kidding me?Those will never be the system requirements.Whoever made these up must think that Skyrim is one hell of a graphicsbomb?!Crysis 2 has recommended system requirements of a 2.66GHz Core 2 Duo / A64 X2 CPU, 3GB RAM, GTX280 / HD4870, 1GB Video Memory, DX9.0, Shader Model 3.0/4.0 I played Crysis 2 at the highest settings and my rig looked like this: AMD Athlon II 640 X4 @3.0GHZ4GB of RAMGTX 260Win7 (64bit) Whatever. The good thing is that the PC-Version will look much better than the console-ones (with the right PC of course) :)But it's a little annoying that Bethesda doesn't reveal the sysrequirements. The game releases in about a month...and it's about time! Link to comment Share on other sites More sharing options...
KennethKarl Posted October 6, 2011 Author Share Posted October 6, 2011 LOL! Are u kidding me?Those will never be the system requirements.Whoever made these up must think that Skyrim is one hell of a graphicsbomb?!Crysis 2 has recommended system requirements of a 2.66GHz Core 2 Duo / A64 X2 CPU, 3GB RAM, GTX280 / HD4870, 1GB Video Memory, DX9.0, Shader Model 3.0/4.0 I played Crysis 2 at the highest settings and my rig looked like this: AMD Athlon II 640 X4 @3.0GHZ4GB of RAMGTX 260Win7 (64bit) Whatever. The good thing is that the PC-Version will look much better than the console-ones (with the right PC of course) :)But it's a little annoying that Bethesda doesn't reveal the sysrequirements. The game releases in about a month...and it's about time! Well I should be fine 8 GB RAMAMD Phenom X4 3GHzGTS 250 Link to comment Share on other sites More sharing options...
Fonger Posted October 6, 2011 Share Posted October 6, 2011 I'm really exited for this game. Looking at some of the graphics overhauls for Oblivion alone. I'm hoping Skyrim takes Gaming to a whole new level.LOL! Are u kidding me?Those will never be the system requirements.Whoever made these up must think that Skyrim is one hell of a graphicsbomb?!** sigh ** Skyrim is a confirmed DX9 game that's a console port so any rig that surpasses an Xbox will play skryim. Link to comment Share on other sites More sharing options...
spiritshadowx Posted October 7, 2011 Share Posted October 7, 2011 About the discussion of how it runs on 5 year old console hardware. Most people don't realize that the reason it's a struggle to find a gaming PC is because the hardware in consoles will almost never change. Because of this programmers can find ways to make the game work well with the given hardware specifications. However, PC hardware is constantly changing, So programmers have to find workarounds that work with a majority of processors and GPU's available. The best way to test this (if available), Use a computer with the exact same specifications as the recommended requirement. It will run flawlessly. This is because the recommended is actually what was tested and is guaranteed to work. Minimum is usually a guesstimate that if it works with it's predecessor, it will work on ancestors with less quality. Now try and swap the GPU for a different one but roughly the same power, like if Nvidia is recommended, use an ATI. It will lag, or won't run as good. This is because it may be good, but was not designed to use it. Usually though (fallout 3 is an example), a patch will be released adding support for different architectures. Basically, in less nerdy terms, Consoles all use the same hardware, whereas PC's are all different. Link to comment Share on other sites More sharing options...
ShadowscaleB1980 Posted October 10, 2011 Share Posted October 10, 2011 (edited) "Skyrim is a confirmed DX9 game that's a console port" Why do people keep saying this? because it is complete rubbish - Todd Howard has said on numerous occasions that Bethesda softworks use PC's to make their games - they cut the content down so it will play smoothly on consoles - they usually do this by lowering the resolution on the textures and game mechanics - Todd explained "on the PC you are sitting much closer to the screen than your average console user" - so they reduce the texture resolution for consoles. That is just one example of their optimisations for each platform, but their main target audience for the TES series RPG games is and always has been the PC crowd. Todd Howard stated if they had wanted to make skyrim a DX11 game they could have - it's true but even playing Crysis in DX9 there isn't an earth shattering difference seen by making the switch to DX 11. If you don't believe me, just look at the development history of the Elder scrolls games: was Oblivion a console port?was Morrowind a console port? was Daggerfall a console port? was Arena a console port?Is skyrim going to be a console port - what a joke.Haha, fat chance! Taking the development history of the TES series into consideration,you will understand my irritation when people spread disinformation like this. Edited October 10, 2011 by shadow_scale9180 Link to comment Share on other sites More sharing options...
Goliathus Posted October 10, 2011 Share Posted October 10, 2011 "Skyrim is a confirmed DX9 game that's a console port" Why do people keep saying this? because it is complete rubbish - Todd Howard has said on numerous occasions that Bethesda softworks use PC's to make their games - they cut the content down so it will play smoothly on consoles - they usually do this by lowering the resolution on the textures and game mechanics - Todd explained "on the PC you are sitting much closer to the screen than your average console user" - so they reduce the texture resolution for consoles. That is just one example of their optimisations for each platform, but their main target audience for the TES series RPG games is and always has been the PC crowd. Todd Howard stated if they had wanted to make skyrim a DX11 game they could have - it's true but even playing Crysis in DX9 there isn't an earth shattering difference seen by making the switch to DX 11. If you don't believe me, just look at the development history of the Elder scrolls games: was Oblivion a console port?was Morrowind a console port? was Daggerfall a console port? was Arena a console port?Is skyrim going to be a console port - what a joke.Haha, fat chance! Taking the development history of the TES series into consideration,you will understand my irritation when people spread disinformation like this. Yes, Oblivion was a console port, and Skyrim will be too. I don't think you know what a "console port" means. There's a huge difference between DX9 and DX11. Tesselation and Subsurface-scattering make games look A LOT more realistic. I'm in the game development industry and I have experience developing games on both DX9 and DX11 engines. Link to comment Share on other sites More sharing options...
Recommended Posts