Deleted53120User Posted July 15, 2007 Share Posted July 15, 2007 I am trying to modify Tempo's stealth mod to work with enchantments...but I am having some small trouble. See the thing is, the magic effect script is not adding and removing spells correctly. The original version is 12, my modified version is 13. Could someone help me. If you do, I will try and get your name in the credits. The thing about this mod is that in version 12, as long as you had the robe on, you would go full camo when you sneak.Personally I did not like the robe, so I attempted to make the sneak stealth into a magic effect. I then stuck that magic effect into a sigil stone. I then loaded that stone with max charges.-----------------------------TeMpO`s Stealth Equipment 1.3 New in 1.1: You only get Chameleon magnitude 100 and Invisibility when in Sneak Mode while wearing the robe. New in 1.2: you could get Chameleon magnitude 100 and Invisibility when in sneak mode even when not wearing the robe (sorry about that). New in 1.3: DruidJP585 transferred the 'stealth when sneaking' object script into a magic effect script. He also made it into a Sigil Stone. This Mod gives you the following equipment: TeMpO`s Shoes of Speed, TeMpO`s Robe of Stealth, TeMpO`s Hood of all Seeing, TeMpO's Stealth Sigil Stone. The shoes Fortify Speed, Acrobatics, and Athletics by 100. The Robe gives you Fortify Security and Sneak by 100. And when you enter Sneak Mode, you also get Chameleon magnitude 100 and Invisibility. The Sigil Stone can enchant most any armor or clothing with the same effect. It has 255 charges, so enjoy. The Hood gives you Detect Life and Light magnitude 100, Resist Disease, Paralysis, and Poison magnitude 100, and finally Water breathing. To Get the equipment, activate the console window and type: StartQuest TempoS Wait a few seconds. If it doesn't work activate the console window and type:Set TempoSQuest to 0StartQuest TempoS Previous users just replace version 1.0 or 1.1 or 1.2 with 1.3, should work. Warning. Do not start a save in which Tempo Invisibility from the old robe is active. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 15, 2007 Share Posted July 15, 2007 I am trying to modify Tempo's stealth mod to work with enchantments...but I am having some small trouble. See the thing is, the magic effect script is not adding and removing spells correctly. The original version is 12, my modified version is 13. Could someone help me. If you do, I will try and get your name in the credits. The thing about this mod is that in version 12, as long as you had the robe on, you would go full camo when you sneak.Personally I did not like the robe, so I attempted to make the sneak stealth into a magic effect. I then stuck that magic effect into a sigil stone. I then loaded that stone with max charges.Scripted effects can't be added to enchantments. The script which detected if the player was sneaking was probably on the robe right? You would have to attach that script to either another piece of equipment, or make it part of a scripted spell effect which is attached to an ability (yes, an ability which adds another ability). You will however need to have a way of adding that ability to the player.Alternativly, since you're only trying to do this with the player, you could probably just stick the part that adds the stealth ability in a quest script, and have that quest always active, then you don't need to deal with any sort of equipment or special enchantments. Link to comment Share on other sites More sharing options...
Deleted53120User Posted July 15, 2007 Author Share Posted July 15, 2007 I am trying to modify Tempo's stealth mod to work with enchantments...but I am having some small trouble. See the thing is, the magic effect script is not adding and removing spells correctly. The original version is 12, my modified version is 13. Could someone help me. If you do, I will try and get your name in the credits. The thing about this mod is that in version 12, as long as you had the robe on, you would go full camo when you sneak.Personally I did not like the robe, so I attempted to make the sneak stealth into a magic effect. I then stuck that magic effect into a sigil stone. I then loaded that stone with max charges.Scripted effects can't be added to enchantments. The script which detected if the player was sneaking was probably on the robe right? You would have to attach that script to either another piece of equipment, or make it part of a scripted spell effect which is attached to an ability (yes, an ability which adds another ability). You will however need to have a way of adding that ability to the player.Alternativly, since you're only trying to do this with the player, you could probably just stick the part that adds the stealth ability in a quest script, and have that quest always active, then you don't need to deal with any sort of equipment or special enchantments.Well the thing is...I want to attach it to any object without using the CS. Are you sure script effects don't work on enchantments? I see plenty of them used for weapons. I want to see if they can be used for armor as well. ....I think I found somethinghttp://cs.elderscrolls.com/constwiki/index...iptEffectUpdate Link to comment Share on other sites More sharing options...
Deleted53120User Posted July 15, 2007 Author Share Posted July 15, 2007 Nope...this did not work either.scn TempoSneakEffect Begin ScriptEffectStart If (Player.IsSneaking == 1) Player.AddSpell TempoInvisibility Message "Entering Chamelon Sneak Mode" EndIf End Begin ScriptEffectUpdate If (Player.IsSneaking == 1) Player.AddSpell TempoInvisibility Message "Entering Chamelon Sneak Mode" Else Player.RemoveSpell TempoInvisibility Message "Exiting Chamelon Sneak Mode" EndIf End begin ScriptEffectFinish Player.RemoveSpell TempoInvisibility Message "Exiting Chamelon Sneak Mode" End Link to comment Share on other sites More sharing options...
Deleted53120User Posted July 15, 2007 Author Share Posted July 15, 2007 Maybe a interface to add a script to an item...ARG! I don't know how to do that to items. Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 15, 2007 Share Posted July 15, 2007 The only way to do this is to add the script to an item in the CS. It cannot be done dynamically. Items which can be placed in your inventory cannot be referenced by other scripts. Link to comment Share on other sites More sharing options...
Deleted53120User Posted July 17, 2007 Author Share Posted July 17, 2007 The only way to do this is to add the script to an item in the CS. It cannot be done dynamically. Items which can be placed in your inventory cannot be referenced by other scripts.So I can't even do a script in an enchant? Link to comment Share on other sites More sharing options...
Vagrant0 Posted July 17, 2007 Share Posted July 17, 2007 The only way to do this is to add the script to an item in the CS. It cannot be done dynamically. Items which can be placed in your inventory cannot be referenced by other scripts.So I can't even do a script in an enchant?That is what I'm been saying, I think. Link to comment Share on other sites More sharing options...
Deleted53120User Posted July 17, 2007 Author Share Posted July 17, 2007 The only way to do this is to add the script to an item in the CS. It cannot be done dynamically. Items which can be placed in your inventory cannot be referenced by other scripts.So I can't even do a script in an enchant?That is what I'm been saying, I think.I mean I can at the moment:Apply a script directly to an item.Apply a magic effect script that activates upon attacking.What I want to do, but apparently cannot at the moment, isApply a magic effect script in a enchant placed on a piece of apparel that activates upon donning it and deactivates upon unequipping it.Apply a magic effect script in a enchant placed on a piece of apparel that activates upon the part of body getting hit.What I may do to pass time:Tanooki Suit: Increased acrobatics and athletics. When blocking you turn into a Jizo statue. This statue has complete immunity to weapons and magic (aside from unblockable ones), diseases and poisons, cannot move (full burden), silenced, you also don't garner any extra attention (aside from the people currently attacking you) from passing enemies. Effect removed when you stop blocking. When hit, suit disappears (unless in Jizo mode). ...the texturing would be the hardest part. Link to comment Share on other sites More sharing options...
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