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Point Lookout bug


Bitdman

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I can't seem to be able to get anything to explode that will block the attic opening. Anyone else have this problem?

Oh, you too eh? Just reported this little bug yesterday to the author of the mod that causes it.

 

So, what mod do you need to disable while doing the quest inside Calvert mansion? James invisible walls bug remover.

 

Also, could you please answer the following:

Do you have the latest version of that mod? (check the mod's page if you're unsure)

Do you have a savegame from right before you entered the mansion?

 

Sorry to ask all this. I'll give you a kudo or something if you answer them. :thumbsup:

 

 

P.S. You also made 2 topics/threads on this.

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The esp file I have "James invisible walls bug remover" is from the "Big Kahlua" download modified on 1-1-2008

I have a save just before I rested on the cot to arrive at Point lookout.

The post I made is the only post on this subject that I have made so I'm not sure about the 2 topics thread you refer to?

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The esp file I have "James invisible walls bug remover" is from the "Big Kahlua" download modified on 1-1-2008

I have a save just before I rested on the cot to arrive at Point lookout.

The post I made is the only post on this subject that I have made so I'm not sure about the 2 topics thread you refer to?

I meant that you posted this thread twice. The other one's already deleted by the moderators so it no longer matters. :biggrin:

 

Modified on 1-1-2008? That doesn't seems right. It didn't even exist yet back then :tongue:

Anyway, I'll just assume you have the latest 3.5 version.

 

Is that the first ceiling you need to blow up? (there's 2 of them you need to blow up, one in each wing of the house) If so, could you give heading all the way back downstairs into the room where the guy crashes through the ceiling a try? Do additional NPC's spawn if you head back upstairs?

Also, your last save is inside the house I assume? If you disable the wall remover mod and load up that savegame, is it then possible to make the ceiling collapse? If not, I'm afraid you'll have to restart the entire mission which means loading up that savegame right before going to point lookout to remedy this issue. (and disable the mod before entering the mansion)

 

Edit: eh, I also noticed I gave you a kudo once already, sorry.

Edited by BlackRampage
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Removing J.I.W.bug remover esp fixed the problem and the attic is sealed :biggrin: Thanks!

Don't mention it. I was happy to help. (and lucky enough that I just had the same issue only 2 days ago :biggrin: )

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  • 4 weeks later...
For all the talk about making the game more stable, something like this occurs. Has anyone recieved any information back from ccmechanic about this? Because honestly the invisible walls piss me off bad, and given the invisible wall right there in Calvers Mansion, plus this bug here (which removing this solved, thanks so much), I don't think he's ever played through Point Lookout to see if his mod even works there.
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@Jeoshua : Yes, I have played through all quests. My very first version does cause the issue, why it does is because it forces defaults. It do not cover all walls though. On the thread , near the beginning of the testing phase, on of my beta testers listed an extensive report that is on that thread. The"James invisible wall remover" only addresses those walls listed in that report. My latest version however dors cover every wall in the game. I am using the term "Wall" for your sake as they are really not walls at all, but for arguments sake, I let you folks call them as you will. When Black rampage and several others brought this unique issue to my attention, I had done the research into this issue. My latest version would seem to do the same thing with the Calvert boiler. What happens when you disable the mod is the game save code gets shifted, sequencing in game codes occur and the boiler appears. Why? well because the boiler appearing is tied into a inventory/quest related string. I will go and find the tested results and post them here for you. I went through the quest with out my mod installed and there was NO BOILER there. WHY? MY weapons were not the right ones to trigger the event, that's why. Blackrampage made available his saved game for me to run. To the right of the outside of the mansion is an arbaritium, over there is a tool box. I used that tool box to dump all that I had in inventory except what was In inventory Blackrampage had. Mainly a double barred shot gun that really kicked butt, and leather armor. With all this, and MY latest mod loaded, I entered the quest and the mansion, and was able to complete it, all things appeared as normal. When I did this with MY Original mod as you have done, it also showed up normal too. Here is the kicker that really blows me away.You eter that house with the wrong stuff in inventory and kill all those folks with the wrong gear ? the boiler will never appear. Hence, I get blamed for a quest line issue that has nothing to do with my mod. Blackrampage will verify this too. I like a god weapon, one shot one kill, no mess around with god like opponents, they get vaporized when I shoot them. Unfortunately, the game has little tolerance for a cheat weapon so, you folks get the point. There are NO invisible walls inside the Calvert mansion by the way so this eliminates my mod as an issue. What my newest mods does is enforces the game's rules. The 1.3 patched GECK place's anticheat coding into the mod, reinforces default quest lines. Makes the game real.
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For all the talk about making the game more stable, something like this occurs. Has anyone recieved any information back from ccmechanic about this? Because honestly the invisible walls piss me off bad, and given the invisible wall right there in Calvers Mansion, plus this bug here (which removing this solved, thanks so much), I don't think he's ever played through Point Lookout to see if his mod even works there.

Here was the first report of a saved game I received from some one whom has not come forward to claim it, I deleted the E-mail so I don't know where it's from, there are two indept reports. this one first.

=================================================================

http://www.newvegasnexus.com/images/icons/user.png ccmechanic2http://www.thenexusforums.com//uploads//av-2165347.jpg

Joined:

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http://www.newvegasnexus.com/images/icons/calendar.png01:26, 19 June 2011

Ok Did a little research on the saved game sent to me, I do not remember who sent it, It is a reported bug in the Calvert mansion quest , any one wish to claim it?

 

Edit: Just so you know, COC directly to the spot in question Completely bypassing the quest lines leaves you with this.

 

{ The main door to the mansion is locked up, The interior door next in line as you enter is locked, Why? well because you never went through it in the first place. Triggers have not fired yet so this makes it impossible to complete the quest in the first place. The object your suppose to shoot or grenade , blow up to collapse the ceiling with is not there, Why? My mod install and COC to that location it will not be visible. saving the game while at that location. Quitting, remove my mod and go back in, the item is there. Why? ok the reason it appears is because my mod sets default, Even cheaters can not circumvention of the quest lines. That's why.

 

Now, I am going to be clear and concise here, or at least try to be. Cheaters never prosper, they may think they do, but the software was made to work a certain way. I know this. Read my description again. This mod is based off a default game, there for if enforces default quest lines, As it is loaded last, all other cheats that exist above it and COC commands will not come into play. You would have to deliberately coc the action of the event by hand to override the game. I do not cater to cheaters, Neither does steam, it is their 1.3 patch codes that are in place. My mod contains those codes because the GECK put them there.

 

I loaded that saved game 10 min ago and discovered no weapons in inventory of the player, nada, bare fisted, I found all the folks in the mansion already dead. I went to leave to get my special weapons at vault 101 head quarters, My special mod you have not seen yet. The door was boarded up and locked. How did the player enter the house? yeah I know how, he sure as heck did not walk in. The front door was also locked, required key as well. How about that. I get out side and had to wait for all my special mods and other mods to load up, taken from the saved game export list. They were not even in play until I step out side the building.

 

If I had not had my V3 version running, No way could I have done any of this, crash city baby.

 

I know this is the wrong thread , But it is now the right thread as I am working on requiem Computational integration, so I will post it here. I fast traveled to the ferry boat and found no money on the player at all, nor any tickets in inventory, another quest breaker. Huh, fun's just startin.

 

Ok, I cheat now to get the money, I buy the 6 tickets and go to the wasteland. I fast travel to vault 1 instead of HQ 101.

 

Why? because the user of the saved game blew up megaton, that's why. My new mods added, "Combat assistant are not available now. So one would think. Don't for get whom your dealing with, I had a solution with out cheating. You know I fix all mods, You know I do not remove data from them. So, All my personal use of Vault 1 stuff is fully repaired and fully functional and no clipping or crashing or any thing at all goes bad. I go into the megaton V1 entrance, I enter through the main doors, I go by security and leave vault one through the megaton exit. Yeah it's still there. How about that?

 

I get my new mod combat assistant gear, and fast travel to HQ101. I get my weapons and gear. Not doe yet, 3 more items left. I go to spring-vale , mailbox to get key's to mini hide out, I get inside and retrieve the weapon downs stairs and leave. I go to the hookers house and get the night vision glasses in the mail box. Now I'm ready to rock!, Stealth suite, One shot scoped riffle, you all seen it in the video.

I don't mess around, no time. I have supper stimpacks and 400 pound carry cap. running at 175 loaded for bear and stock up on everything. Yeah, now to hire a companion to take care of business, I noticed the user of the saved game had sheron and one other, forget the name, then I paused to post this, and I am headed over to New Vegas waste land in a moment. So far, no heavy clipping happening, smooth as silk.

 

Summery, Some one fess up. This was a wild goose chase so now you know it. I am not mad or any thing, I found it very funny, I did laugh a lot at the stste of things os folks, you can not cheat you way on a beta test, please don't

 

They did that to a famous mod and I caught them doing it, it wont give me accurate results so now I have to go back through all reports and sift through them one by one to sort all this out. I can not upload a mod based on this kind of information. Stick to the default plan so you only get the best from me.

 

My best

ccmechanic2

This post was edited by ccmechanic2 at 02:14, 19 June 2011http://www.newvegasnexus.com/images/icons/book_error.png Report this comment http://www.newvegasnexus.com/images/icons/script_edit.png Edit comment

 

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For all the talk about making the game more stable, something like this occurs. Has anyone recieved any information back from ccmechanic about this? Because honestly the invisible walls piss me off bad, and given the invisible wall right there in Calvers Mansion, plus this bug here (which removing this solved, thanks so much), I don't think he's ever played through Point Lookout to see if his mod even works there.

Second report I posted.

==============================================

http://www.fallout3nexus.com/images/icons/user.png ccmechanic2http://www.thenexusforums.com//uploads//av-2165347.jpg

Joined:

17 Aug 2010

Posts:

1,221

Kudos:

63 [+]

AP:

286

AP Rank:

652

http://www.fallout3nexus.com/images/icons/calendar.png15:05, 20 June 2011

Status update here: v3 nearing completion, standing by to remove said bugs that have been reported, so far after several tests done by others and my self, No changes are needed to this point.

 

The Calvert Mansion issue for the Damon quest line is weapon sensitive, With only my mod being in game play, and using only My weapons and custom armor, there is No Boiler available to the player to finish the quest, Others may also experiences this issue with my mod installed and when they remove it, the reason the boiler appears is because your changing the saved game codes, shifting the quest strings.

 

In My test, I did the opposite, No boiler and NO MOD used. I installed My mod, same thing. Ok reload the original saved game and went in with leather armor and a double barrel shot gun, cleaned house, and guess what's sitting there with my mod in full swing? The Boiler Big as you please.

 

Inventory quest sensitive, that's whats going on. Not always what it appears to be, not always mod related. Shifting the games coding sequencing will always change things. How and what is anyone guess, it all depends on the users actions and the data used, and how it's used.

 

My best

ccmechanic2This post was edited by ccmechanic2 at 15:08, 20 June 2011

 

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