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Implementing Ranks


McclaudEagle

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Hi.

 

I want to make some ranks visible to the player for my Army mod, but I haven't found a way to do it. I want it to work the same way it did in Oblivion's guild, where you should be able to bring up the Pip-Boy and see what rank you are within the faction.

 

Anyone know how to do this?

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The only way I can think of would be to create a wearable "Insignia" that would be equiped on the player and have an effect name for it equal to the rank. That would show up under the EFF list.

 

Or you could make military uniforms and armor with the rank effects and put some bars, stars or whatever on the collar or chestplate to visually identify the ranks. That way the player's rank would only be recognized when in proper uniform. If you made decent combat armor with the insignia and rank that would actually be cool because hey, its an army, and for social occassions an unarmored dress uniform could be an option.

 

The uniforms could be given with promotions, and heck the player could even steal them to infiltrate places where a higher rank was required for access. Plus you could work it with the existing faction system ... each rank is in essence its own faction so only certain personnel would be granted access to certain military facilities, etc.

 

Or maybe you were thinking of something more sophisticated like adding a new section to PIP-Boy itself.

Edited by drakeelvin
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Have you tried making a faction with rank titles like the Brotherhood of Steel? The faction is not hidden from PC view, and has rank titles. Of course, to apply the ranks to the player you will need to do a quest with stages and an associated script. Duplicating an OB quest like the Dark Brotherhood or the Fighter's Guild should be enough to get the results you want.

 

The script command should be player.SetFactionRank XXXFaction, 1 ;(or 2, 3, 4, 5, etc.)

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Well, so far I have a faction with ranks and its not hidden from the PC. I have yet to make the scripts and quests yet though. Also, I was told a while back that I may need rank icons for the rank to actually show up, is that true?

 

Another thing, do you know where in the pip-boy the rank will actually show up. Since there's never been visible ranks in FO3/FNV, I'm not sure the space for them exists in the pip-boy's interface.

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Having Icons would be a good idea, even if they are not needed. I have no idea if they are a requirement for the Ranks to be visible or not, which leads to your next question about where they will appear in the Pip Boy.

Since there isn't a menu option for factions or their ranks you COULD make dummy perks. One 'perk' for each Faction Rank. It isn't ideal, but it would get the job done. If you're feeling ambitious you could try using FOSE and add a new category to the General data tab in the Pip Boy, though I think dummy perks would be much easier AND allow for Icons.

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