CodyA042 Posted March 14, 2016 Share Posted March 14, 2016 I've never used the GECK or anything before but I really want to basically make a T45d armor but with the NCR decals of the Salvaged Power Armor on it. I know there are miss that replace the Heavy Trooper's armor with something sorta similar but even then the armor has a sort of desert camo and what I'm looking for/to make isn't a replacer but just a standalone piece of armor. Does this exist? If not would it be hard for me to make? Link to comment Share on other sites More sharing options...
Jokerine Posted March 14, 2016 Share Posted March 14, 2016 (edited) Not that hard. You'd need to extract the meshes of the armor you want to retexture and point them to new texture paths, then copy an existing armor from the game and point it to your new meshes. If you're not in too much of a hurry I could release a framework mod with instructions and stuff on the Nexus tomorrow :smile: Edited March 14, 2016 by Jokerine Link to comment Share on other sites More sharing options...
CodyA042 Posted March 14, 2016 Author Share Posted March 14, 2016 If you could that would be awesome and much appreciated. Thanks so much! Link to comment Share on other sites More sharing options...
CodyA042 Posted March 15, 2016 Author Share Posted March 15, 2016 Also would anyone happen to have the NCR T51b mod? I've seen it on YouTube but the mod was listed as hidden now. Link to comment Share on other sites More sharing options...
Jokerine Posted March 15, 2016 Share Posted March 15, 2016 I don't have that mod but it seems like its meshes and textures are available here. Anyway, it took me like two days to write this standalone armor tutorial, but it's up now and you can download it from here. Hope it helps :) Link to comment Share on other sites More sharing options...
CodyA042 Posted March 16, 2016 Author Share Posted March 16, 2016 Thank you so much! I'm getting to work on it as soon as I can. Just a question after looking over your pdf really briefly (so if it's there I probably missed it) but how would I reassign the textures like you said? Link to comment Share on other sites More sharing options...
Jokerine Posted March 16, 2016 Share Posted March 16, 2016 ...that's like, explained there in the tutorial, under Nifskope work. Link to comment Share on other sites More sharing options...
CodyA042 Posted March 16, 2016 Author Share Posted March 16, 2016 Ah figured I missed it, I only had time to briefly scan it. Thanks again! Link to comment Share on other sites More sharing options...
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