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Making a New NPC Class for my FUCs


jeffglobal

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I'm trying to make the Cats in FO4 fight like DeathClaws...and it seems that's not as reasonable as I thought given the following which is what I think makes up the DeathClaw class:

 

I have found these records relating to DeathClaws:

  1. DeathclawDirtThrowAM [AMDL:00121AC1] an AIM model
  2. DeathclawWhole [ARMA:0001DB4B] an Armor Addon model
  3. DeathclawParticleFX [ARTO:00071432] an Art Objects
  4. DeathclawBodyPartData [bPTD:0001DB4D] Looks like nif pointer
  5. DeathclawNest01_Container "Deathclaw Nest" [CONT:0019B65C]
  6. DeathclawIntimidateExplosion [EXPL:00031ECC]
  7. DeathclawRockExplosion [EXPL:00121AC2]
  8. DeathclawFaction [FACT:0001E722] it's Faction
  9. DeathclawRoadAIntYAmbush01 [FURN:0002A34A]
  10. DeathclawDeathWaitRoot [iDLE:0001DC97] various animations
  11. Deathclaw_Default_MT [MOVT:0001E1EE] Movement types
  12. and material swaps.

SO, what would be the minimum number of records I'd need to create and modify for my cats to make a complete class? I think it's the yellow. I have to use the cats themselves for the animations and movement type, and if I make cats have a home, a container, but that would be later.

 

It looks like the feral dogs would be a better class to copy.

 

I was told by a few ppl that there are NPC creation ppl around that do stuff like this alot. Idk where to begin. I have NotePad++, know caprica is not a spice, and FO4Edit.

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Hey, I'm serious though, Idk how to create a new class of NPCs and supposibly there are ppl that know how already. I've only started to mod FO4 and I'm 3 months in, so everyone that has been modding since Skyrim have me at a disadvantage.

 

I don't think the molerats teleport, they tunnel. If I can see how to do one class into a new class, I can make any class into a new class and/or combination of in game classes into a new class. So I could have a really funny/effective group of FUCs picking and choosing abilities. Maybe I should ask authors in the Skyrim thread...

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