jeffglobal Posted March 15, 2016 Share Posted March 15, 2016 I'm trying to make the Cats in FO4 fight like DeathClaws...and it seems that's not as reasonable as I thought given the following which is what I think makes up the DeathClaw class: I have found these records relating to DeathClaws:DeathclawDirtThrowAM [AMDL:00121AC1] an AIM model DeathclawWhole [ARMA:0001DB4B] an Armor Addon model DeathclawParticleFX [ARTO:00071432] an Art Objects DeathclawBodyPartData [bPTD:0001DB4D] Looks like nif pointer DeathclawNest01_Container "Deathclaw Nest" [CONT:0019B65C] DeathclawIntimidateExplosion [EXPL:00031ECC] DeathclawRockExplosion [EXPL:00121AC2] DeathclawFaction [FACT:0001E722] it's Faction DeathclawRoadAIntYAmbush01 [FURN:0002A34A] DeathclawDeathWaitRoot [iDLE:0001DC97] various animations Deathclaw_Default_MT [MOVT:0001E1EE] Movement types and material swaps.SO, what would be the minimum number of records I'd need to create and modify for my cats to make a complete class? I think it's the yellow. I have to use the cats themselves for the animations and movement type, and if I make cats have a home, a container, but that would be later. It looks like the feral dogs would be a better class to copy. I was told by a few ppl that there are NPC creation ppl around that do stuff like this alot. Idk where to begin. I have NotePad++, know caprica is not a spice, and FO4Edit. Link to comment Share on other sites More sharing options...
MLeonhardt Posted March 15, 2016 Share Posted March 15, 2016 Could have em copy Mole Rats, so they can teleport Link to comment Share on other sites More sharing options...
PoliteRaider Posted March 15, 2016 Share Posted March 15, 2016 Could have em copy Mole Rats, so they can teleport Molecats? Link to comment Share on other sites More sharing options...
MLeonhardt Posted March 15, 2016 Share Posted March 15, 2016 Could have em copy Mole Rats, so they can teleport Molecats? Yes! Link to comment Share on other sites More sharing options...
jeffglobal Posted March 15, 2016 Author Share Posted March 15, 2016 Hey, I'm serious though, Idk how to create a new class of NPCs and supposibly there are ppl that know how already. I've only started to mod FO4 and I'm 3 months in, so everyone that has been modding since Skyrim have me at a disadvantage. I don't think the molerats teleport, they tunnel. If I can see how to do one class into a new class, I can make any class into a new class and/or combination of in game classes into a new class. So I could have a really funny/effective group of FUCs picking and choosing abilities. Maybe I should ask authors in the Skyrim thread... Link to comment Share on other sites More sharing options...
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