Keldis Posted June 6, 2011 Share Posted June 6, 2011 (edited) So i wanted to look inside the savegames today, opened them in a Hex Editor and saw that the header is DZIP, so i went drag and droping one into Gibbed.RED.Unpack.exe but it does not extract it. No error, only a empty line and no file Output. So my question now would be: Is this DZIP Format something else then the DZIP used for the Override Files and Pack0? EDIT: Ok Figured it out directly after editing lol, the savegame will be extracted with folder hierachy, so if my savegame is saved undo C:\Users\username\Documents\Witcher 2\gamesaves Drag on Drop will extract it into this folder. In the savegames are some interesting things written down, even Character Replacement would be possible with editing the Savegame. Edited June 6, 2011 by DarkenDe Link to comment Share on other sites More sharing options...
AdicusDio Posted April 24, 2012 Share Posted April 24, 2012 Funny I tried the same thing after seeing the dzip in the header. I even tried changing the .sav extension to dzip, but no luck. I'm guessing it's encrypted differently. I even tried swapping the header from a dzip file that Red Tool CAN unpack, with the save file but then got an error. Maybe if the creator of Red Tool applied their talents to the save files we'd be set. I painfully went through a save file and could make out many sections of complete words. If you "search" or "find" (depending on the Hex program you're using) "talen" I'm about 99% sure it is Talents. But the end string is encrypted, so it be hard to tell where to alter the value. Also, the save files shift the information around rather drastically. Even making back to back saves will move info. Guess saving every NPC's location, dialogue with NPC's, etc is the main reason. Link to comment Share on other sites More sharing options...
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