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Fix creature aggression


Deathbytac0

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I have a problem where some creatures don't attack me, I've looked and looked , but can't figure out why, player.addfaction <###> -1 does nothing, I don't know what to do. It could have something to do with my vamparism, but that doesn't explain why changing faction relationships don't work. I have a lot of mods, it's likely some sort of conflict.


What if a mod were to be made that is loaded at the end of the load order, overriding all mods that could possibly change creatures behavior towards the player, making aggression just like it is in a vanilla game. I haven't noticed any mod specific creatures behaving incorrectly, but individual patches could be made, or if aggression is grouped in factions it may cover some of those added in mods. To expand upon it, MCM menus could be used to check which creatures are affected and turn some off, if need be. Alternatively, the mod could render the creatures which are turned off via a menu to be automatically passive instead of relying on information from a mod higher in the load list or vanilla Skyrim.


The way the game sets up aggression does seem very sloppy, regulating it in one area would be a major cleanup, simplifying the game mechanic. I do hope someone picks up on this because dealing with mods like this, especially with MCM menus is well beyond what I know currently.


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One With Nature has an MCM menu to set aggression how you like: http://www.nexusmods.com/skyrim/mods/54090/?

 

Preview:

It's been working pretty well on my new character, but there's still an occasional creature that doesn't want to fight... If you just gave me a solution already I may me slightly upset my game is even harder, but so overjoyed I get to kill s*** instead of stare at it.

Edit: It does not have Undead which I have the most universal problem with, but great mod!

Edited by Deathbytac0
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