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KefkeWren

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This ought to be simple, but I doubt I have the skill at editing audio. So, really I'm just asking for someone who's better than me at splicing clips of existing dialogue together. Of course, since the rest is so simple, whoever does that wouldn't need my help to finish.

 

I just want to make a small change to Benny's dialogue at the Fort.

 

When he's tied up and on his knees, you can choose to tell him "Say your prayers." to let him know you're going to kill him. This gets you called a fink and not much else, but to me it seems like a missed opportunity. I'd like to turn this dialogue into a speech check, make the default lines the fail result with the success option being to repeat the line he uses in the game's intro, "From where you're kneeling, must look like an eighteen karat run of bad luck..."

 

Aside from some experience, I'd like for this to trigger new dialogue. That's the part I can't do myself. I'd like something along the lines of "Guess the game really was rigged from the start." ...like I said, not complicated, but making the voice and lip sync work right - mostly getting the audio to sound natural - isn't something I trust myself to accomplish, and if I were to see this done, I'd want it done right.

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That's actually something I oftentimes say to myself before popping a .44 magnum into Benny's forehead.

 

You could use a tutorial for the lip sync,and you could use the audio of the intro and then use the "The game was rigged from the start" line and use that for the response.I hope this was at least a little useful.

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That's actually something I oftentimes say to myself before popping a .44 magnum into Benny's forehead.

 

You could use a tutorial for the lip sync,and you could use the audio of the intro and then use the "The game was rigged from the start" line and use that for the response.I hope this was at least a little useful.

It's true I could, and I've considered doing just that. As I said, though, I wouldn't want to cut corners. I'm personally really big on immersion, and if the line didn't sound passably like a response to the situation, it just wouldn't feel right, you know?

 

So, really, it ends up being a matter of work to reward. It just doesn't make much sense for me to take all the time to learn lip sync and audio splicing just to insert one sentence into the game. If I had some bigger concept, like altering a lot of quests, or turning a character into a companion the way others have done, then absolutely. I would learn the skills to do it, if I had a project worth doing it for. For just adding one solitary line of dialogue, though? It's a lot of work just to be able to have a snappy comeback in a situation that doesn't even come up every playthrough - I'd probably even take the time to merge it into another mod rather than use one of my ESPs on it.

 

To me, it just made more sense to put the idea out there, so if someone who already has the skills wants to do it (or work it into something they were planning anyway) they can, and if not, no big deal, since it was a trivial idea anyway.

Edited by Kefke_Wren
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Well I tell you what, I'll meet you in the middle. I like the idea too. So if you can get me the audio files to the dialogue lines that you want included, I will splice them together and put them where they need to go in geck, adding the opportunity to give him his karmic justice. Then you can do with it as you will, adding it to another mod or simply adding it in game for a little flair. its not like a mod that size will take up much of your games ability

Edited by sullyvanj93
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I extracted Benny's dialogue to check the voice files, and the main issue I see is that the voice files from the intro have a bit of a filter over them so they're a tad crackly, unlike the rest of the audio files from the game. Probably for that sweet, sweet cinematic effect :P

 

I put something together here that says "Oh, the irony... I guess game was rigged from the start." Not that good considering there's only so much you can do with the crackly audio, but it's something. No .lip file because you need to put it in a quest as dialogue first.

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Eesh. I see what you mean about the audio filter. It sounds fine in its normal context, so I never noticed, but that really is...crackly. The "Oh, the irony" is good, though. That has me questioning how important it would really be for him to finish the line. I think that "Yeah, I see the irony. Respect where due, you won. If killing's what you came for, do what you gotta do." would probably be possible to patch together, if I remember his lines right, and sound better.

Edited by Kefke_Wren
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I tried to put together what you wanted but I had a bit of trouble, so I worked with other lines and I think I got something pretty decent here.

http://www.mediafire.com/download/my3n6n2qa3236vn/Benny2.rar

 

The dialogue is divided into 3 sentences to implement together in the GECK, because due to the splicing when strung together into one you can pretty clearly notice the differences. As separate sentences its much less noticeable.

 

The last sentence has two versions. I changed the ending on the first version, but if you prefer the complete vanilla line in that case I included it in the second version. Options and all.

 

So it goes like so...

- Oh, the irony. Respect where due.

- Look at me... Games have winners and losers, that's for sure.

- If killing's what you came for, let it swing.

- If killing's what you came for, this would be the time.

 

Hope that's better.

Edited by Jokerine
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