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Import .fbx into .w2mesh with wcc_lite doesnt work?


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Greetings.

 

Whenever I try to import modified (or even unmodified) .fbx, I get this wcc_lite error:

 

I have exported .xml and texture .fbm folder in same folder as .fbx. So tell please whats the problem here?

Edited by manowar111
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  • 3 months later...
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*sigh for a million years*

 

it was the capital letters in the extension -______________-

 

3dsmax exports the new fbx as " newmesh.FBX " i changed it to " newmesh.fbx " and the problem solved itself

 

can't belive it took me so long to figure this out :wallbash:

Edited by Bububull
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