manowar111 Posted March 18, 2016 Share Posted March 18, 2016 (edited) Greetings. Whenever I try to import modified (or even unmodified) .fbx, I get this wcc_lite error: I have exported .xml and texture .fbm folder in same folder as .fbx. So tell please whats the problem here? Edited March 18, 2016 by manowar111 Link to comment Share on other sites More sharing options...
manowar111 Posted March 18, 2016 Author Share Posted March 18, 2016 (edited) Problem solved. Edited March 18, 2016 by manowar111 Link to comment Share on other sites More sharing options...
Gerchan Posted July 9, 2016 Share Posted July 9, 2016 Problem solved.But how? Link to comment Share on other sites More sharing options...
marzipanstan Posted April 20, 2017 Share Posted April 20, 2017 Haha yeah wait how did you do it!!! Link to comment Share on other sites More sharing options...
Bububull Posted September 19, 2018 Share Posted September 19, 2018 How did you managed to solve this problem??!! it's driving me crazy Link to comment Share on other sites More sharing options...
Bububull Posted September 20, 2018 Share Posted September 20, 2018 (edited) *sigh for a million years* it was the capital letters in the extension -______________- 3dsmax exports the new fbx as " newmesh.FBX " i changed it to " newmesh.fbx " and the problem solved itself can't belive it took me so long to figure this out :wallbash: Edited September 20, 2018 by Bububull Link to comment Share on other sites More sharing options...
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