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very weird problem with 3D painting


huntsman2310a

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When I was retexturing the mark 2 combat armour (making a mod that adds several variants of it), it would paint both pauldrons at the same time (I only wanted the left one to be different), so I went online found a post that told me how to seperate a mesh.

 

So I seperated the left pauldron from the chest armour and went to town on it.

 

but when I zoomed out I had a little problem.......the other pauldron was being retextured as well.

 

Da Hell?

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Well, a lot of textures are like that. You could have a suit with four buttons, for example, but actually have all 4 share the same area of the texture. Ditto for pauldrons, sleeves, pant legs, shoes, etc. If two pieces are identical, it's very common to have them both use the same piece of the texture. Lets one make the most of the limited pixel estate in a texture, by dividing it into less pieces.

 

Well, in your particular case, if you separated one pauldron as a separate NiTriShape, the easiest solution is to just make a copy of your original texture under a different name, and assign that new texture to your pauldron.

 

It's a bit of a waste of pixels, but, meh, Bethesda occasionally did the same.

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After you've separated them, click on the thing that looks like a globe at the bottom. Then the thing that looks like some leopard spots. On the right you will see the texture path. Change that to what you want. Go into edit mode and select all your vertices. Then in UV editor mode, choose your new texture from the dropdown box.

 

OR

 

After you've separated them, export your nif and open it in nifskope and just choose a new texture there.

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