huntsman2310a Posted June 7, 2011 Share Posted June 7, 2011 When I was retexturing the mark 2 combat armour (making a mod that adds several variants of it), it would paint both pauldrons at the same time (I only wanted the left one to be different), so I went online found a post that told me how to seperate a mesh. So I seperated the left pauldron from the chest armour and went to town on it. but when I zoomed out I had a little problem.......the other pauldron was being retextured as well. Da Hell? Link to comment Share on other sites More sharing options...
Moraelin Posted June 7, 2011 Share Posted June 7, 2011 Well, a lot of textures are like that. You could have a suit with four buttons, for example, but actually have all 4 share the same area of the texture. Ditto for pauldrons, sleeves, pant legs, shoes, etc. If two pieces are identical, it's very common to have them both use the same piece of the texture. Lets one make the most of the limited pixel estate in a texture, by dividing it into less pieces. Well, in your particular case, if you separated one pauldron as a separate NiTriShape, the easiest solution is to just make a copy of your original texture under a different name, and assign that new texture to your pauldron. It's a bit of a waste of pixels, but, meh, Bethesda occasionally did the same. Link to comment Share on other sites More sharing options...
huntsman2310a Posted June 9, 2011 Author Share Posted June 9, 2011 so basically i have to assign a new texture to that seperated mesh then? is there a way to do that in Blender? and thanks for the info. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 9, 2011 Share Posted June 9, 2011 After you've separated them, click on the thing that looks like a globe at the bottom. Then the thing that looks like some leopard spots. On the right you will see the texture path. Change that to what you want. Go into edit mode and select all your vertices. Then in UV editor mode, choose your new texture from the dropdown box. OR After you've separated them, export your nif and open it in nifskope and just choose a new texture there. Link to comment Share on other sites More sharing options...
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