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Renderind 3d models from TES in isometric view


Jetaman

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Hello. I'm making a mod for Diablo 2 and currently I'm working on adding new monster animation. I learned how to render 3d models from TES in isometric view, but since I'm new to 3ds max (i've bee using it for 3 weeks) I have some questions, and woudl appreciate if someone could help me.

 

http://s19.postimg.org/4lx7lih77/walk.gif

1. TES animations have no "death" animation, because when monsters die in TES they just fall on the ground with the physics of the world. Is it possibe to simulate this falling in 3ds max to create a death animation? Or is there a workaround?

2. Soome creatures like Fire Atronach have animated textures (fire around him). How can I add this animated textures while rendering the model?

3. Some models consist of multiple parts - how can I join them together so that they all move when animation is played?

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  • 4 weeks later...

1. You can make a death animation, you just need a skeleton to it

 

2. Have no idea dude :^/

 

3. Create new archive, import all models pieces, put everything together and put a skeleton and make a new move animation. I think u can't use the default animation, but u can try to re-create it.

 

And sorry for poor reply, i'm like 2 or 3 years without opening 3d max.

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