Yoshh Posted March 20, 2016 Share Posted March 20, 2016 (edited) After playing with DUST and Gas Masks of the World I felt that something was lacking. Something that would actually force me to wear a gas mask if I went outside, like what you experience in the METRO games. Would it be possible to use enough radiation markers to cover all of the wasteland with radiation? How would one go on about that? Edited March 20, 2016 by Yoshh Link to comment Share on other sites More sharing options...
madmongo Posted March 20, 2016 Share Posted March 20, 2016 Someone already made a mod to put radiation everywhere. Sorry, I don't recall the name or author. Hopefully it will come up if you do search. I'm not sure if they added radmarkers everywhere or if they did it some other way. I suspect that they did it some other way since you'd need to add an ungodly number of radmarkers. The world is a 64 x 64 grid of cells, so even if you can get away with one radmarker per cell you're talking 4096 radmarkers, minus a few hundred for inaccessible areas. Link to comment Share on other sites More sharing options...
Yoshh Posted March 21, 2016 Author Share Posted March 21, 2016 I'll have to do a deeper search. Radiation as mod title doesn't come up with anything useful. As for the radmarkers, I'm assuming it can't carry over to other cells. That would be really useful if it did. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 21, 2016 Share Posted March 21, 2016 I did one for a request in this forum, you might find it under my content. It's just a simple script. You can add one rad every second, hour, day etc. If you can't located it let me know and I'll make another (time permitting...but it shouldn't be an issue, it's a very small script). Link to comment Share on other sites More sharing options...
devinpatterson Posted March 21, 2016 Share Posted March 21, 2016 Found it. It's one rad every 10 seconds, let me know if you want it adjusted to something else. Link to comment Share on other sites More sharing options...
Yoshh Posted March 21, 2016 Author Share Posted March 21, 2016 (edited) You're awesome, devin. I'll give it a go and see how balanced the rads are in a DUST setting.Am I right assuming you only made the background radiation be applied when you're in exterior cells? Edited March 21, 2016 by Yoshh Link to comment Share on other sites More sharing options...
devinpatterson Posted March 21, 2016 Share Posted March 21, 2016 You're awesome, devin. I'll give it a go and see how balanced the rads are in a DUST setting.Am I right assuming you only made the background radiation be applied when you're in exterior cells? I'm not sure, it was a while ago, but we have a isInInterior function to filter out interior cells, so it's no problem to add if the mod doesn't have it. I can take a look when I get home this evening. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 22, 2016 Share Posted March 22, 2016 OK edited this one to exclude interior cells. 1 rad per 10 seconds, but it can be changed to whatever, or a msg box could be made to let the player decide teh amount. It's added via script so I'm not sure if rad resistance would apply (I'd guess not), but if it's needed for realism, I'd guess a base effect could be used (like for ingestibles). Link to comment Share on other sites More sharing options...
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